dazedangels's Recent Forum Activity

  • I'll give it a try when I get back to my laptop.

    Thanks so much.

  • In July I purchased a demo game on codecanyon, it was created in C2, but was converted to C3.

    It worked fine in July. I saved the file to Google and today it won't open. It keeps giving me the error it gave me when I first tried to open the C2 file (before it was converted)

    And that's not the only one. Several games that were created in C2 and were working in C3 back in July aren't working now.

    The plugin is installed.

    What can I do to open the files now?

  • Thank you for your reply.

    In View under Display

    Fullscreen Mode is set to: letterbox scale

    Orientations is set to: Landscape.

    Orientations options I understand, but the Fullscreen options are confusing. Those are: off, scale inner, scale outer, Letterbox integer scale & Letterbox scale - which it is set too.

    Should I change it from letterbox scale to something else?

    Thanks again,

    e

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I have searched for the answer, but most posts are for C2 and over 5 years old so the solution doesn't work.

    C3/building Mobile App

    I need the app to open in a mobile device so it is in landscape and fills the entire screen and stay that way no matter what the user has their mobile device set to. No matter which way they turn their phone/tablet the game needs to stay in landscape and fill the screen - no exceptions.

    So if the user keeps holding their phone in portrait, they will be playing the game sideways - so be it.

    I also need this to happen when I'm testing the game using Remote Preview.

    I don't see any kind of screen options that reads 'force landscape/fill screen'

    Please how do I do that using C3?

  • Thank you

  • How does one change the image point on the user media?

    The image point for the user media is the top left corner. I need it in the middle, like with my sprites.

    Google doesn't know how.

    Thank you.

    PS Are all my questions odd? This is the first software I've used where Google never has the answer.

  • OH!! That makes sense.

    Thank you so much.

    Sorry about the confusion. I'm new to C3 and don't know all the terminology yet.

    Thanks again.

  • You are awesome!!

    That did it!

    Thank you SOOOOOO MUCH!!

  • Thank you, doing it now.

    Quick question, how did you get OR in there?

    Thanks again.

  • Right, that's the problem. I want to use the same tilemap to build a different layout in the second level.

    I create the new level (layout), click on the previously used tilemap, and the tilemap doesn't show up.

    If I make them into sprites I can use them over and over again, but it's more difficult to create each level. So the question is, how do I reuse the tilemap in a different layout.

    There has to be away, I can reuse sprites, there has to be away to reuse a tilemap.

  • I used a tilemap to make the top maze by clicking on the tile and then clicking on the layout and built it by hand, one tile at a time, for that level. I love it, it's very relaxing.

    I want to use the same tilemap for the next layout the same way. Click on the tile I want and then click on the layer and build the layout for the next level.

    But when I click on the tilemap it doesn't show up and I have to upload it again. I have 5 tilemaps uploaded and now I want to reuse them again and again to build each level.

    Won't that use less space/memory?

    I can reuse sprites, but that's harder and takes longer.

    Like I made this one.

  • Hello,

    Thank you for that, but I don't understand much of it.

    I assume by 'global string variable' you mean to create a global variable and make it text and not a number. But after that, I'm lost.

    I've been Googling, trying to figure out what you mean by the rest, but I'm not getting it.

    Is there a step by step how to?

    I need to be able to see the tilemap so I can manually drag & drop the bits to create each level.

dazedangels's avatar

dazedangels

Member since 5 Jun, 2019

Twitter
dazedangels has 1 followers

Connect with dazedangels

Trophy Case

  • 5-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

9/44
How to earn trophies