dazedangels's Recent Forum Activity

  • I got it!

    DUH! I'm using an Add On!! That's why it's not working. It works when I remove the addon sprite.

    Thank you.

  • > + Mouse: On Left button Clicked on card
    -> card: Set animation frame to card.AnimationFrame+1
    
    ----+ card: Animation frame = 2
    -----> card: Destroy
    

    Am I missing something? I've been at this for hours, I'm wondering if I've hit that point where I can't see what I'm doing wrong.

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  • Yes something like that, did you not try it first?

    For 2 hours, that's why I'm asking.

  • First person shooter, mobile game, C3

    The player needs to shoot a energy card 3 times before collecting the points. Each time the card is hit I need the sprite to change the next frame. The frames are loaded, but how do I tell C3 to change the frame each time the card is hit?

    I've got:

    (Event) System > energyCard1Hit > 3

    (Sub-Event) System > trigger once

    Action: ????

    I'm guessing it's something like energyCard1Hit.Animationframe+1, what event/behavior would be best?

    Thank you.

  • As I was investigating the infinite jumper demo, I thought "Hey, I'll give Piggy a background."

    I know I can't do a scrolling background like I typically do because the scroll needs to be set to Piggy's jumps, but how do I do that?

    Thoughts?

    Thank you.

  • reviver200

    Thank you soooo much.

    I forgot all about containers.

  • I'm not sure what to Google for this question.

    I have sprite1 with different animations

    I have sprite2 that's just a big purple square.

    For each of the different animation (sprite1), I want to set a big purple sprite (sprite2) on it.

    The event would be: for each

    The action: System > on create > Sprite > Layer 3

    How do I set X & Y so a big purple sprite is attached to each animation?

    (Pinning is not an option)

    Thanks.

  • Thank you!

  • I have a sprite named Bob. Bob has 3 animations name Tom, Dick & Harry.

    'On Start Of Layout' the Tom, Dick & Harry animations are hidden at different points of the game. The player moves around and when the player finds, lets say Tom, and taps Tom, how do I just destroy Tom and not the other animations.

    I can't do 'on clicked object > destroy > Bob', because than all of Bob's animations are destroyed. I just need to destroy the animation that was tapped, just Tom.

    I can't find an option for 'on click/tap > destroy > just the specific animation of Bob's, that is named Tom'

    Thoughts?

    Thank you.

  • Please. Please. Please. Let me know when you make this so the phone controls the movement (alpha, beta, gamma).

    These are amazing demos, I purchased this awhile back. I will be first in line the day you create a fake AR for the mobile controlling the movement instead of a thumb joystick.

  • - Set instace variable to round(random(1,10))

    Round! That's it. I through it was 'floor'. (I have so many languages mixed up in my head)

    Thank you so much - that did it!

  • I need some help thinking through this.

    I have 6 germs (sprites).

    On start of layout, I need each germ set to a random number between 1-10 - every tick that number will be displayed on the screen, for each germ.

    Each time a germ is shot - I need to subtract 1 from that original random number, until it reaches 0. When all the germs reach 0 then the game is won.

    How do I get each sprite set to a random number on the start of the layout?

    I tried giving each germ a global var and setting each to: on start of layout > system > set germ1 (2,3 & so on) to random(1,10) But the text on the display gives a number a lot higher than 10.

    Any idea how to do this?

    Thanks.

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dazedangels

Member since 5 Jun, 2019

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