mattcusprime's Recent Forum Activity

  • Episodes 1-6 of SNES Explains Everything; a JRPG based retro narrative made with Construct 2. Finally, but probably not finally, done rebuilding the story and redeveloping everything. Any/all feedback welcome.

    http://www.snesexplainseverything.com/? ... b=episodes

    Major edits have been done around loading times and bugs fixed around some ajax calls issues. Should work better on Mobile too if you can give it a shot.

  • Sent a PM with my contact info tsumea.

  • Do you do Sprite/ Pixel art?

  • I would like to contract a sprite artist to take existing sprites that I have and add frames to my spritesheet.

    Here is an example of a completed sprite sheet from Final Fantasy 3https://dl.dropboxusercontent.com/u/141339319/Locke.png. My sprites have poses for idleRight, walkRight, just about 12 basic poses. Please contact me for details and have examples please of your work.

    THANKS! Look forward to working with someone form here.

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  • Ah ok, sorry about that. Makes total sense. In the future I will not include any third parties.

  • Same here. Found how to reproduce it a bit finer without 3rd party plugins.

    Link to .capx file (required! If link is blocked remove the http and www parts):

    https://dl.dropboxusercontent.com/u/10316081/Construct/Error.capx

    Steps to reproduce:

    1. Create 2 Different Tile Maps

    2. Give Them Different Tile Sizes

    3. Reset the layout (Press R)

    Observed result:

    Java Script Error, Game Crash

    Expected result:

    No problems on Restart

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 Ultimate SP1 (64 Bit)

    Construct 2 version:

        160.2 (64 Bit)

    Thank you. Didn't have time to pull out the plugins. Appreciate it.

  • Link to .capx file (required! If link is blocked remove the http and www parts):

    dropbox.com/s/q9afz8du4ibuuk9/ep1V006%28c%29withTown%20-%20Copy.capx

    links to folder containing extra third party behaviors and plugins:

    dropbox.com/sh/k48stdhou2gvgdy/PPZwrUKS-i

    Steps to reproduce:

    1. In preview mode for "initialLayout" click along the dirt path until you get up to the top and over to the far right. it's a click to/pathfinding movement so essentially just follow along the dirt path.

    2. As you get over to the far far right, in the previous construct 2 version (r159) she would then transition to the "Town" Layout. Right after the fade completes, the bug occurs.

    3.

    Observed result:

    link to popup of bug:

    dropbox.com/s/u1lftg7wpad9qwk/bug%20pic.PNG

    Expected result:

    Transition to "Town" layout.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 Pro Service Pack 1 (64 bit)

    Construct 2 version:

    r160.2

  • Interesting idea... that's definitely an option. I was considering doing something that would use the browser expressions and query strings on the end of the URL to call specific layouts... I wonder if that could somehow limit the number of items loaded...

    The iframe is definitely an option though...

  • Right, I am sorry I did a poor job of explaining it. My game is episodic and would be hosted on my site and I would keep expanding the layouts, which would basically be episodes, and adding them to the site. I want to make the loader layout an episode select screen. As such, I don't want to load the project files for episode 10 when they are only about to read episode 1.

    Is there a better way to do what I am getting at? Project files looked like another possibility...

  • I have been looking through the current plugins and behaviors list and I haven't foudn anything that does this. Basically I want to do what is done with the "Loader Layout" option on all layouts. This way they can call a level or area and the corresponding images and data can be loaded then and it would allow me to organize my project easier.

    Thanks for any help.

  • lucid,

    I am currently getting a bug (this bug may have surfaced or been present in a previous version) where when I export the construct 2 project the resulting exported folders create the "Missing Image" holders in place of where my images were. Is there a work around for this or a known fix?

    Thanks!

    Edited to add: It works perfectly in Preview Mode in Construct 2.

    Missing Image holders should only appear when a project is loaded into Spriter itself. There are two possibilities. Either, you're saving to a new folder that doesn't contain all of your image files. Or you're loading back your project from the C2 folder. It should never copy over real images if they are already where they're supposed to be. I'm not sure if that helps or not. Let me know.

    I get what you are saying, but I can tell I'm missing something. I even redid one with an extremely simple animation and the same happened. To recap, my workflow is as follows:

    1)Create spriter animation in scon/scml.

    2)import to Construct 2. (At this juncture, they are in the files folder of the construct 2 project and the corresponding images are in the image subfolder). All is well. The animations show in preview mode in Construct 2.

    3) Export project as an HTML5 website to either a totally blank folder or a non-existent folder which Construct 2 then creates. It's at this point that in Files/images/ in the construct 2 export that Missing image folders are then created.

    4) Upload project to web. Even if I manually replace the images into the folder where the Missing Image folders are, the uploaded project doesn't show the animation.

    Is there something in that process that is incorrect and creating the missing images? I can send you a dropbox link to the uploaded project and you can see the preview if that would be a much easier way. I'm sure you are very busy and I would fully understand if that is too much of a bother.

    Thank you,

  • lucid,

    I am currently getting a bug (this bug may have surfaced or been present in a previous version) where when I export the construct 2 project the resulting exported folders create the "Missing Image" holders in place of where my images were. Is there a work around for this or a known fix?

    Thanks!

    Edited to add: It works perfectly in Preview Mode in Construct 2.

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mattcusprime

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