mattcusprime's Recent Forum Activity

  • Ok, thanks!

  • I definitely think you are right. My best guess so far is that the only thing that would cause an issue is if I reused one of the ones that already exists. When I search through all event sheets/layouts sheets in the xml the SID variable never occurs more than one time; so, unique ID definitely follows.

    That said, I DID find it in the data.js file. So my guess is, have to make sure that it remains unique in the event sheets and then when the project is exported these are used to reference the function/event. Is that what you found in your event sheet compiler?

    In summary, it does have to be there and must be unique, but it can be arbitrary (seemingly) since the connection to the event is created on export.

  • <action id="-7" name="Set size" sid="6097538613024559" type="waterfall2">

    Is it actually referenced by anything later? If I generate xml for event sheets, can it be omitted or autogenerated as a unique next number? Thank you!

  • Plugin changelog 11/3/14

    • Fixed a bug where under certain circumstances the scml object could get stuck in z-order
    • Fixed a bug where projects with sound would not load at runtime

    Thank you for responding so quickly! This fixed it. Sidenote: I believe you intended to have 11/24/14 in place of 11/3, I think 11/3 was the last change. Thanks again for responding so fast!!!

  • when I remove the sound it worked perfectly by the way. just adding that cause I think I forgot to say it

  • Currently I am getting a bug anytime I try to import a Spriter animation that has sound effects in it. The bug seems to be a standard array related one in js with the "cannot read property 'length'" but for this it is for the animations.

    It triggers on line 3091 here in the associateAllTypes method:

    for(var a=0;a<animations.length;a++)

    My guess is that looking at it, and I hope this helps rather than is annoying, is that the way that siblings are defined it is treating the "soundline" element as a timeline sibling and that is then adding more elements to the animations array which then creates this error. Let me know if that helps or if you want me to dig deeper.

  • Episodes 1 and 2 are now posted! Would love any feedback, check it out <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Episode 1 Link

    http://snesexplainseverything.com/episodes/ep1.html

    Episode 2 Link

    http://snesexplainseverything.com/episodes/ep2.html

  • Bump for update (in first post).

    link repeated here: http://snesexplainseverything.com/episodes/ep1.html

  • Small bug: the house to the left when you first enter the village: you can walk into the 'black' area - you aren't blocked at the door.

    Good stuff though.

    Thanks so much! Logged it and will work on this tonight.

  • Bumping for update made on 7.9.2014. Link is in initial post to new beta.

    http://snesexplainseverything.com/lates ... index.html

  • I think this is really interesting. I spent about a minute on it and chuckle a few times. Only thing I'd suggest is getting an editor for the dialogue. That and stop the camera from moving past the edges of maps. Looks a little better when the camera doesn't pan into blackness.

    Thank you! can you elaborate please on the editor for the dialogue? Oh wait... I know what you mean... lol. Yeah I actually have edited it but I just haven't put in that new text into the beta since it is not yet finalized. I am assuming you just mean grammar/syntax type stuff?

    I will look into the camera ASAP... thanks for checking it out.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Nice graphics and the move the mouse click is amazing.

    Is the game size so big? and what resolution did you use?

    Thank you so so much. 640x480 resolution but the faces are much higher and compressed. Without the music (since that's streaming) that episode is about 3 MB right now.

mattcusprime's avatar

mattcusprime

Early Adopter

Member since 8 Nov, 2013

None one is following mattcusprime yet!

Trophy Case

  • 11-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

13/44
How to earn trophies