mattcusprime's Recent Forum Activity

  • Bump another big update.

  • Bump another big update.

  • Got it, thank you.

  • Problem Description

    ____ A concise description of your problem here ____

    When my project is exported for cordova for crosswalk, the index.html page has a script tag for

    <script src="cordova.js"></script>

    but this file is not in the exported project. The app will compile and run but crashes at different points in a fashion that seems as if it is closing itself in an attempt to open another app.

    Attach a Capx

    ____ Upload a Capx to this post ____

    https://www.dropbox.com/sh/bhxiyhuhvk26 ... Gu_Va?dl=0

    Description of Capx

    ____ Concise description of what this CapX does ____

    The above attached capx is completely blank, just exported it as a crosswalk and included a link to a folder containing the bug.

    Steps to Reproduce Bug

    • Step 1 create a project
    • Step 2 export as Cordova for Crosswalk on android version 4.0/universal/android assets only/only uses media checked in permissions
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    cordova.js not included with export. I am assuming, potentially incorrectly, that this may be a source of later bugs I am seeing as my project exported to Node/Web etc. etc. all fine until exported to an apk via cordova.

    Expected Result

    ____ What do you expect to happen? ____

    Includes cordova.js as referenced in tag?

    Affected Browsers

      [NO] Chrome: (YES/NO) [NO] FireFox: (YES/NO) [NO] Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Windows 7 64 bit

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    r207

  • Bump, huge update/ rebuild has been posted.

    http://snesexplainseverything.com/act1/ ... ?episode=1

  • Hi everyone. Thanks for the bug reports. I will be looking into all of them. Unfortunately, I probably won't have a chance until after the weekend as I'm tied up with a few things on the Spriter end of things. Thank you for your patience.

    mattcusprime, please send me the relevant files, thank you.

    lucid Sorry I just saw this, i will pair it down to just what I'm seeing and try and send a clean/comprehensive summary. I gotta triple check it is a bug one more time...

  • I think there may be a bug related to character maps. 2 things generally happen off and on.

    1) a character map appends correctly, but then when I go to a new layout, all are removed.

    2) a character map actually just changes the animation

    3) a character map does nothing

    If you want I can send capx examples, would appreciate any help!

    Thanks,

    Matt

  • Yeah, I work around it by placing it in, downloading the json version of it changed, and then on each layout I "load from json" for the different version... it works, but it's not efficient from my standpoint.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I want to reuse the same tilemap object in multiple layouts with multiple tile configurations and upload the image for the tilemap only once. I could use the json expressions, save those, and then load them in game but I was hoping to be able to see the different configurations in the editor as well. Does that make sense?

  • didn't realize this forum was here:) Here's mine!

    https://play.google.com/store/apps/deta ... everything

  • If you walk to the right of the treasure chest in that one house with the treasure owner it will trigger it open twice and freeze the game.

    I didn't try anything after that because I couldn't figure out how to skip forward in the game and I didn't want to go through all the preview stuff again.

    Thank you, I will fix that and I will work on making how to load the autosave more obvious. Appreciate it!

  • Bump for this update in OP:

    Hey, thought this might be a cool time to share this and would love any thoughts feedback.

    What I have created, or am creating, is an episodic RPG that really runs more like a "choose your own adventure" narrative a la Telltale Games newer stuff. A lot of it is still being built in, but the primary purpose is to interact with and read a story and hopefully enjoy the jokes and easter eggs.

    I have deleted out from this post past updates and wanted to post the links to the three episodes that have been updated and overhauled. It's getting closer to a complete state as far as how my episode engine works.

    Also just wanted to say thanks. About 2 years ago I started teaching myself programming in order to bring this idea to life that I had had for a long time and was really just a pet/hobby project. Thanks to your software I have really been able to make it breathe; granted it's totally a self funded non-commercial project at the moment, but I am really enjoying it. I initially was coding everything from scratch but as a one man art/writing/developing team the speed that Construct 2 gives me makes the whole thing possible... I added a little creditation on the site, hope you dig it. Lol, like I would bring fame to here:)

    http://snesexplainseverything.com/act1/ ... ?episode=0 Episode Menu

    http://snesexplainseverything.com/act1/ ... ?episode=1 Direct to episode 1

    http://snesexplainseverything.com/act1/ ... ?episode=2 Direct to episode 2

    http://snesexplainseverything.com/act1/ ... ?episode=3 Direct to episode 3

    http://snesexplainseverything.com Main Site

mattcusprime's avatar

mattcusprime

Early Adopter

Member since 8 Nov, 2013

None one is following mattcusprime yet!

Trophy Case

  • 11-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

13/44
How to earn trophies