thenerd12's Recent Forum Activity

  • cocoonjs is the only solution now, but it can only test on your phone, not simulation.

    ejecta works on simulation, but its not fully supported, last time i tried, it was broken for C2

    Just to try, how do I export from Construct2 to Ejecta?

  • Is there a way to export my game and test/play it on the Xcode iOS simulator?

  • thank you so much!!!

  • Guys I am not mother tongue, i noticed that what I wrote up here is a bit messed up.

    Anyway to make it simple:

    this expression get the X coordinate of the IID of an object:

    Sprite(1).X

    what's the equivalent expression to get the X coordinate of the UID of an object?

    here's the link where I found the IID expression, but I couldn't found the UID equivalent

    scirra.com/manual/78/expressions

  • I have a sprite which act as spawn point.

    I duplicated it that I have many instances of this object on the stage.

    Now every X seconds I want an object that spawns at the the different positions of the spawn point instances.

    How do a get the UID X and Y coordinate of my spawn point?

    I know it should look something like this:

    System / when spawn variable = 1 / create object at (SPAWN_POINT UID number and X coordinate, SPAWN_POINT UID number and Y coordinate)

    but I have no idea what is the right expression...

  • I sort it out with variables, but I am only able to do moves towards one direction... down down... up up ect

    But for now is ok.

    That street fighter tutorial is awesome, is really a point of reference.

    Hadouken should be everywhere even in point and click games...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • thx I am gonna try it

  • anyone?

  • Hi, I've been away for a while. Anyway thx for your reply. You guys here are very helpful, I like this community.

  • I'd like my player to be able to execute a special move.

    I have this character which when jumps and I press down he execute a kick...

    Now I'd like him to be able to jump and if I press twice down it execute a "super" kick

    How do I implement it?

    Thx in advance for you replies!

  • Hi Kirat, (I know am a bit late) thx for you reply.

  • Hi, I want an enemy to play a series of animation like this:

    condition:

    enemy damage is more then 100

    enemy damage is less then 200

    enemy is not moving along path

    action

    set enemy animation to "animation idle"

    wait random (1.0,3.0)

    set enemy animation to "animation look left"

    wait random (1.0,3.0)

    set enemy animation to "animation look right"

    wait random (1.0,3.0)

    now I'd like to loop this action while the above condition is true...

thenerd12's avatar

thenerd12

Member since 6 Nov, 2013

None one is following thenerd12 yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies