thenerd12's Forum Posts

  • Hey guys, best way to reach out right now is through email - Working on expanding the team so that this is no longer an issue, just bear with me until then.

    Regarding the leaderboards, there was an issue over the weekend where a lot of C2 games were having issues with them, but those issued should be resolved. Shoot me an email if your game is still having problems.austin2014-02-18 20:43:54

    Hi.

    I got a game on your site. I sent you some emails through your "contact us" service, months ago and recently.

    You've never EVER answered my emails. I have no idea how to contact you and your service.

  • Do you have 'use mouse input' in the touch object set to yes? That can sometimes return 2 separate triggers in my experience...

    I am gonna check it out. Anyway I think yes, cause the touch act as mouse click too, without any ulterior mouse events.

  • Hi,

    There should be no problem from google play. Works clay.io fine if you compile your project with CocoonJS?

    not tried yet

  • YEs, let us know if that was it. Atleast that's how I figured out my similar issue a while back.

    The problem is present on android 4.2 and 4.3 at least on parallels through emulation. It's not present on 4.4 though

  • Is it possible to upload a game with clay.io ads in it on google play?

  • This one is easy (maybe)... Instead of activating on touch, set the action to activate after the touch is over -> touch end.

    On any touch end -> player - spawn 'bullet' ...

    I am gonna try it, it can be a partial solution to the problem

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  • Problem Description

    event "on touched" acts as a double click on android 4.2 and 4.3 (it's ok on 4.4)

    Observed Result

    you click or tap during the game and instead of one click you got a double click (and that's a big problem)

    Expected Result

    it should act as one click

    Operating System and Service Pack

    tested on andoid 4.2 and 4.3 through parallels

    Construct 2 Version ID

    163 64bit

    EDIT:

    The problem was present on andorid 4.2 and 4.3 on parallels through emulation. But not on 4.4.

    So I think the problem is not related to emulation, but to the os versions and construct 2 touch behaviour.

    Has anyone had the same problem on true devices?

  • Hello Everyone,

    My game is running perfectly on the desktop browser, however I am facing some problems in mobile browsers.

    In android native browser, my single tap is taken an double click.

    and in iPhone native browser, the animation starts playing at the start only, even when I have not created it there. (though, it is placed in one inactive layout).

    How can I solve this or, if possible, avoid this.

    Thank you.Raganork2014-01-20 09:47:38

    I have this problem too.

    Hello anyone can help us?

  • I?m using clay.io ads, worked like a charm on chrome mobile, very simple to implement.

    But it doesn?t work with cocoonjs accelerated canvas

    Hi, I uploaded my game (with cley.io banners) to chrome webstore. The problem is that the game crashes just before banners show up.

  • How do I implement my game with mochimedia?

  • Thanks peoples. I didn't use spriter, I started working on this in June 1 2012, before it was around. I don't know what "pin" is, I just manually animated half of it, and set positions with the rest.

    I've just bought it on your website, and congratulations for the steam featuring.

    I just want to know, graphics look crisp and vectorial, really nicely done, what resolution did you choose for your game?

  • thenerd12 can only post plain text URLS when they have 300 rep. 1 URLS removed. Why?

    I know that ratio is what matter first of all.

    Anyway, I've made a game 320x480. Due the low resolution, I choose a more retro/pixel art style.

    But making good "organic" pixel art can be more complicated and time consuming then vector graphics.

    So I'm considering the idea to redraw sprites with vectors.

    The problem is if you want vector graphics to look good once converted to png and put into your game, you need higher resolution.

    So I was wondering what is the max suggested resolution for a mobile game, without compromising performance.

    For example what's the resolution of this game? which looks vectorial but is html5:

    edit: ops I cannot link urls

    anyway, just google these keywords and you find it: marketjs underground escape

  • Make sure the collision box is the same for all frames in your animation.

    A good practice is to use an invisible object for your player and pin your actual animated character to it.

    problem solved, thank you!

  • I got my player stuck into walls and ceilings during mid air jumps when changing animations...

    Being a collision problem, can you guys suggest me a tutorial about collision common practice for platformers?

  • 1- Mopub is like a gateway for various ad providers, including admob ^^ There´s a guide on cocoonjs site of how to set it up.

    2 - Yes, it provides the standar 320x50 and full screen banners for tablet and phones.

    3 - I heard leadbolt and admob are the most profitable ;o

    4 - Amazon, Play, Itunes App Store, Tizen. If you´re interested in desktop, gamejolt, kongregate and newgrounds are a must too ;D

    Hope this helps, I had the same doubts a while ago ~_~

    thank you very much!