Hello,
Up to this point construct 3 beta releases have been nothing but great to me. Unfortunately, this latest update has broken my project. I can no longer check if a boolean is false. If I try to use the "X" on the boolean it crashes immediately. Here is my crash report. Before i post this through the bug reporting github. I was wondering if anyone else came across this and had a fix?
Error report information
Type: unhandled exception
File: editor.construct.net/r273/components/editors/eventSheetView/eventSheetView.js, line 98, col 53
Message: Uncaught TypeError: H9a.oAc is not a constructor
Stack: TypeError: H9a.oAc is not a constructor at d.FHb (https://editor.construct.net/r273/components/editors/eventSheetView/eventSheetView.js:98:53) at editor.construct.net/r273/components/editors/eventSheetView/eventSheetView.js:93:458 at editor.construct.net/r273/main.js:1678:100
Construct 3 version: r273
URL: editor.construct.net/r273
Date: Sat Nov 27 2021 08:33:56 GMT-0600 (Central Standard Time)
Uptime: 28.5 s
Platform information
Browser: Edge
Browser version: 96.0.1054.34
Browser engine: Chromium
Context: browser
Operating system: Windows
Operating system version: 10
Device type: desktop
Device pixel ratio: 1.3499999046325684
Logical CPU cores: 20
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/96.0.4664.55 Safari/537.36 Edg/96.0.1054.34
C3 release: r273 (beta)
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (AMD)
Renderer: ANGLE (AMD, AMD Radeon RX 5700 XT Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.13037.1003)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2