adcornaglia's Recent Forum Activity

  • Awesome, I'll try this out today.

  • Something like that (nw.js export win64b)

    It's a quick sample without all minimize/maximize/close features

    Edit: you can resize the windows

    Normally yes, you can resize the window by dragging it's extents. You can not though set the windows size via code/event sheet, or maximize the window (not full screen) and restore the window via code/event sheet.

    Also yes, something like that, thanks for taking the time.

    Here is my review:

    0. Is the window skin, or part able to be transparent to the desktop, IE: .png?

    1. Does this work by loading layouts into the window skin/controls layout?

    2. Pressing the maximize button should scale the window to the display not go full screen (seems like it is in full screen mode, can't drag the window after maximize).

    3. Pressing the maximize button twice should restore the window to it's previous size. Something like:

    var preservedWidth;
    var preservedHeight;
    
    function saveScreenSizeBeforeMinimising()
    {
       preservedWidth = window.innerWidth;
       preservedHeight = window.innerHeight;
    }
    
    function restoreScreenSize()
    {
       window.resizeTo(preservedWidth, preservedHeight);
    }
    [/code:gv3h7v4z]
    4. Close button seems to crash after hitting maximize.
    5. Minimize button works good.
  • Super cool.

  • The only other idea I could think of is to use a video as a tiled background. Or, add the library external like here somehow to your project:

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  • xoros

    I am busy in wrapping backendless service into C2 plugin, it might take 2 months. I could add tone.js into my next TODO.

    R0J0hound What I meant is like this actually (https://www.scirra.com/forum/download/file.php?id=8491) , quick and dirty. Where in as the libxmp.js & chiptune.js files are added to the project and called in the editor. Wish there was a general tutorial on this method. Wouldn't that work?

  • You could disable window frame option when you export, and use custom backgrounds and/or sprites for GUI elements.

    Only to close the window. Unfortunately there is no way to maximize or resize the window via the editor yet.

  • Request: Would it be possible to extend the NW.JS file with the ability to produce skinned windows, such as in Winamp or Sonique? Hopefully with transparency as an option.

    Ideally it would work by creating the skin either on a separate layout, though external file combination (PNG's & XML) could do just as well.

    Thanks ahead of time.

    Examples below:

  • It would be possible to extend it with external libraries though?

  • > anyone knows how to put a video as texture ?

    >

    Hardmann

    This is spam as it is not at all relevant to this thread. Please don't do this again.

    Seems pretty relevant to me. <img src="{SMILIES_PATH}/icon_e_ugeek.gif" alt=":ugeek:" title="Uber Geek">

    WebGL:

    - Source: view-source:http://stemkoski.github.io/Three.js/Video.html

    Blender:

    3DS Max:

    How Flash does it:

    I also accidentally found this: http://away3d.com/ "Away3D is an open source, real time 3D engine for the Flash Platform" with editor called Prefab3D.

    Never stop looking for answers friend.

  • Such the coolness, thank you.

  • Example capx.

    For "push" to work properly, you need to be sure to set the size (width) of the array to 0 in the first place.

    Then Width - 1 corresponds to the maximum X index you can reach in your array.

    Thank you, I was certainly not doing it right. I needed a visual example to get how to use the array here. This will help me do my bonus mode and some of the stage effects I need. So, I'll definitely be putting it to good use ??

  • How are you using the raw audio data, a custom plugin?

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adcornaglia

Member since 24 Oct, 2013

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