adcornaglia's Recent Forum Activity

  • Gigatron & brent_hamel I'm certainly excited to see the finished product. I think this will be very useful for a lot of people.

  • Various general actions, conditions and expressions. A kind of extension to the native C2 System.

    [Download this plugin with Armaldio's Plugin Manager] - just two clicks.

    or download TR_System.c2addon directly

    FEATURES

    • Non dt affected Timers
    • Convertions between decimal, binary and hexadecimal numeral systems
    • Timestamp (both in seconds and milliseconds format)
    • Date with custom format (ex. "yy-mm-dd hh-ii-ss.u") and timezone offset
    • In-condition and in-action comments
    • Open logical condition (equivalent of clean if statement from programming languages)
    • On Timestamp condition - allows to set an action for a particular time in future
    • Get current group name
    • Hashing functions (coming soon)
    • ... and more

    Full ACE table: http://tobyr.wtfgamesgroup.com/c2-plugins/tr_system-construct-2-common-additional-aces/

    Gratis friend.

  • FLIPPIN AWESOME!, this is going to go perfect with my mostly real time generated game. I'm assuming all code is creative commons and ready for commercial usage? Also, we'd love to see you on the Construct 2 discord server!

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    HAPPY NEW YEARS !!!

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  • Okay, so can you tell me bluntly; are Chipmunk Physics superior to the vanilla C2 physics? &&&&

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    HAPPY NEW YEARS !!!

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  • Thanks for all the fish!!! ?? ?? ?? ?? ?? ?? ?? ???? ???? ???? ???? ??

    HAPPY NEW YEARS !!!

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  • digitalsoapbox

    I've only tried a handful of the bundled effects with paster, but I was only aware of effects pasting wrong, not causing an error.

    I guess it can be marked as a limitation, as I've been avoiding working on any plugins lately.

    R0J0hound & digitalsoapbox can't you just apply an effect to the layer it's on?

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    HAPPY NEW YEARS !!!

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  • ?? ?? ?? ?? ?? ?? ?? ???? ???? ???? ???? ??

    HAPPY NEW YEARS !!!

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    just trying to work out it detecting the sound card, I'm missing something I'm sure XD.

    > you should come checkout the Construct 2 discord channel ??.

    >

    > p.s. I wish my electric potato had a pc speaker, it's great for old dos games.

    >

    nah discord, been there done that, left it cause most people are focused on their own activity, plus it gets my attention to much, and i tend to be "Sir 'mIRC a lot" and cuts my productivity! i help in forum where i can and when i can, is better this way.

    thanks for invite though!

    P.S

    the audio input post is really interesting, hope its going to be updated, i think i can make use of it in a app or 2! lol

    A game being a full production, sound can be overlooked as part of the full package. Just being able to say have trees bob to the beat of the music in the background, or have sprite dancers in your game actually move to the music, can be the sorts of memories that really last out of game play. I'm happy this interests others, as it can only feed into this endless pool of knowledge. Anyway have a great night!!! Don't get too krunk off in that junk.

  • >

    >

    > ✔️ 0 lag sound file analyzing

    > ✔️ input analyzing

    > ✖️ sound card analyzing

    >

    ??? can you explain what you want to do exactly? i know what you mean, when you say windows system card analyzing ... but you might confuse things... you mean you want to analyze the system speaker? the one that you hear bipping when error or bios is rebooting? cause you cant do that ... that is not a part of the sound card.

    lol, you're cracking me up. Not the PC speaker good sir. Even if we were say to be talking about the PC speaker, a signal is a signal as far as the analyser is concerned as long as it can receive it.

    rexrainbow is going to solve the last part by updating the Construct 2 plugin wrapper for Tone.js capability to use ExternalInput https://tonejs.github.io/docs/#ExternalInput. Tone.js itself is really only tapping into what's available in the DOM https://developers.google.com/web/updat ... ut-Enabled. you should come checkout the Construct 2 discord channel 🙋.

    p.s. I wish my electric potato had a pc speaker, it's great for old dos games.

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  • you may want to try tone.js plugin by rexrainbow

    it has fft size equilisation and many things more, and you can take the file bindata and use lerp(bin1,bin2,reactiontime) and get a overall volume which im using atm here .

    P.S works with any audio file, even with some video files

    and has also microphone capturing examples around in the libary there rexrainbow knows better though. i was only interested in the ability to be able to play any format and use the FFT/waveform analyser

    rexrainbow thank you so much. I am so happy to be wrong.

    ?? 0 lag sound file analyzing

    ?? input analyzing

    ?? sound card analyzing

  • you may want to try tone.js plugin by rexrainbow

    it has fft size equilisation and many things more, and you can take the file bindata and use lerp(bin1,bin2,reactiontime) and get a overall volume which im using atm here .

    P.S works with any audio file, even with some video files

    and has also microphone capturing examples around in the libary there rexrainbow knows better though. i was only interested in the ability to be able to play any format and use the FFT/waveform analyser

    Not working on music file analyzing, I'm done with that part myself. Just input analyzing; as per the OP and example code with references.

  • I do hope they do, I'd really love to someone like Senpai Gigatron round those parts. Great place to get help live for Construct 2.

  • MatheusCastellar Awesome method of achieving this, wouldn't have thought of it without you. Thanks for paying it forward.

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adcornaglia

Member since 24 Oct, 2013

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