Incredible update ! Thank you
That was an amazing release cycle, thank you !
Now crossing my fingers for a Hierarchy View for Christmas 🤞🎄
construct23.ideas.aha.io/ideas/C23-I-61
Hey no problem ! Thanks for trying to add them that fast. And sorry about forgetting guidelines while requesting this, i agree with your points in your comment on the suggestion, my bad !
Yes it can wait a bit, it was urgent because i needed it for an important freelance job but I discussed with my client and explained why we probably should report the deadline a bit.
If this will be added in a few weeks, it might be interesting to discuss a bit more about some other reasonnable changes that could be made to improve the exposed Editor SDK. I think it would be valuable as the Exposed Editor SDK was never dogfooded with Vanilla Addons for obvious reasons and there never was detailed/measured discussion about it, at least in recent years. I started a convo here : construct.net/en/forum/construct-3/scripting-51/editor-sdk-feedbacks-179532
Hey Ashley ! Thanks for adding GetObjectInstance() and GetExternalSdkInstance() to the Editor API of the Addon SDK.
However I don't manage to access those methods at all in r367, it looks like they just don't exist. Any idea why ?
Could it be because the release system doesn't push the Editor SDK updates you made ?
(or because you added them in the secret Editor SDK instead of the exposed Editor SDK ?)
Thank you so much for auto-reloading developer addons on preview ❤️
Not a bug but definitely an issue IMO.
Because it is confusing for newcomers (clearly not the expected behavior) and trying to do so actually corrupts the c3 project right now.
But yeah probably not that easy to implement.
I reported it on the issue platform a few months ago but it looks it's considered as a feature request rather than an issue.
You can vote here for the dedicated suggestion, if you want C3 to let us create/rename/move/delete scripts outside the C3 engine :) (from Windows Explorer or IDE for examples)
construct23.ideas.aha.io/ideas/C23-I-207
Great update !
Thank you very much for the WebView2 Remote Preview and it's very exciting to know TS support will bring more powerusers to C3 !
I'm a bit confused about WebView2 Remote Preview : why does it need to actually export the full project if it's then loaded via Remote Preview anyway ? Shouldn't it just export an empty WebView 2 project ?
(The only things that could be useful to keep is the icons, so we can have a custom icon for the WV2 Preview)
Thanks for this incredible update !
Dynamic Layers was one of the most requested feature, this is huge for many of us !
Thank you really much for implementing the Text Icons and Animation Frames Tags community suggestions !! This is amazing
There is a feature request for MeshPointX/Y/Z here construct23.ideas.aha.io/ideas/C23-I-153
Once again an amazing update with a lot of community suggestions! Thank you so much for this !
Thanks a lot for this whole release cycle. Some great features were introduced, there was a huge amount of bugfixes and I love the fact you included suggestions from the dedicated platform. One of the most amazing C3 changelog ever.
I hope the new Custom Actions and multiple Audio Tags will keep being improved in the upcoming cycle! I detailed the issues/limitations and suggestions to solve them in dedicated posts:
Master Volume per tag : construct23.ideas.aha.io/ideas/C23-I-185
Ability to turn Custom Actions into Better Signal, Call a Custom Action by Name and Custom Expressions : construct.net/en/forum/construct-3/general-discussion-7/custom-actionsfunctions-175063
Thanks for the bugfixes
There are 2 issues with how the Custom Actions are displayed:
ISSUE 1 : The new "overlay icons" are broken for non-family Custom Actions. Example: if I call a "SpriteAction" custom action of a sprite, it only displays the little Lego icon at the bottom right, but it doesn't display the Sprite icon that should be behind. It only works for Families.
ISSUE 2 : The way actions related to Custom Actions are displayed is inconsistent with everything else in the engine. For example if i have a "call Function" action, or a "set MyVariable to 1" action, "Function" and "MyVariable" are displayed in bold. However "MyCustomAction" is not displayed in bold if I call its related action.
I also posted a suggestion about how Functions and Custom Actions could have a new "Emit Signal" boolean so we could use them as Better Signal, supporting parameters and same UX/Performance benefits as Functions: construct23.ideas.aha.io/ideas/C23-I-165
Really interesting, it's nice that this project allows you to experiment potential enhancements for C3 behaviors.
Hope those pathfindings and future "crowd control" things you're working on will make it into the Engine.
Regarding crowd control (avoiding unit overlaps and traffic jams), this is a feature a bunch of the most experienced C3 dev tried to do since Vampire Survivors turned this into a highly requested feature for some indie games. There is no good way to do it right now, and it's a big challenge in any engine.
So if C3 had a great Crowd Control feature it would be a strong USP. Some of the issues I can think of would be what if Object with higher speed have lower speed Objects moving in the same direction in front of them. Should the low speed Object get pushed from behind (based on a weight ?). The C3 user should probably have some kind of control on that traffic jam behavior.
Member since 21 Oct, 2013