Flowcharts improvements; Bug fixes; New examples.
Thanks for the fixes, Preview Button enhancement and 3DCam LookVector
"Possible long-term memory leak creating and destroying thousands of objects"
Could you provide more infos on when the memory leak happened when creating/destroying a lot of objects please ? (was that happening anytime an object instance was destroyed/a behavior instance was destroyed/in more precise scenarios ?)
github.com/Scirra/Construct-bugs/issues/7719
Ashley answers on this issue is "There was indeed a small memory leak creating and destroying some kinds of objects which could accumulate over time."
As an addondev, I would like to know what "some kinds of objects" meant. Also it could provide better understanding on how to optimize our game performance.