Bedsidesam92's Recent Forum Activity

  • Creating a Public folder

    Dropbox links give you everything you need to share and preview files and folders. However, if you’re just a diehard fan of Public folders, click here to enable one on your account. Currently only Pro and Dropbox for Business users can enable Public folders, so you may have to upgrade first.

    this is what it says on the site..

    https://www.dropbox.com/help/16/en

    I didn't have one to start with either (I think.. don't recall deleting it or anything), but maybe you still have it from before they updated dropbox or something.

  • ah, it's for pro or business users only, I now find out

  • You can through cocoonJS. I think you can download the CocoonJS Launcher in the appstore.

    Then, export your game through the option 'CocoonJS' and copy that file to (I think the root of) your phone.

    Open the CocoonJS launcher on your phone, create an account and if everything was done right, your game will be there!

  • oh wait. I probably did not put it in a public folder, but I don't know how either? Is it there by default?

  • Weird stuff, I get other options? Or am I doing something very dumb..

  • So this is a very unfinished game I've been working on.. 11 very short levels, first few just simple tutorial-like levels,

    last 6 starting to show the mechanics a bit..

    Tell me what you think!

    http://www.newgrounds.com/projects/games/765771/preview

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  • I tried that,, but it didn't work .. there was only a 'share link' option, no 'copy public link' I think dropbox itself changed that a while ago..

    In any case, if I do click 'share link' and go to said link, it sends me to the actual html-file, to download.

    In the same way anyone would upload a .capx if you know what I mean..

  • So this is probably a very stupid question, but I see some people 'host' their game from 'dl.dropboxusercontent.com/.......'

    and I would like to know how, so I can do it too!

    Tried alot, but no succes, probably because I'm not that smart ;(

    Can anyone help me? Or tell me a better place to upload my unfinished game(s)?

    Thanks in advance!

  • Woh, nice! 4/5

  • So apparently it had something to do with the collision polygons of the player sprite, changed it now and it seems to work!

    Thanks so much!

  • But it's weird though, it seems this problem is only there when the player walks to the left, not when it goes to the right..

    might try a few things, but help is always welcome!

  • Ok Thank you,

    This almost works pretty much how I wanted it. One problem though..

    All the tile's are next to each other, which means that once the player starts moving,

    the Player.Tile_UID changes, but the Player is still connecting to the Tile it just started leaving, so it'll trigger it too soon again..

    Could that be helped?

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Bedsidesam92

Member since 19 Oct, 2013

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