So I'm trying to make some sort of puzzle, comparable with the 8th gym leader in Pokemon Ruby and Sapphire, where you need to crack all the ice floors to proceed to the next stage, if you fail, you fall through the floor and have to start over again.
The problem is in the second stage of the system. I can make the frame change from 0 to 1, so from a non-cracked floor to a cracked floor (simply by ' When Player is overlapping with floor, change frame to "frame cracked floor".
But when I try to proceed to do the 'from cracked floor to hole in the ground' stage, I run into a problem, because when I would do the first step over again, so
"When Player is overlapping with floor, while being on frame "cracked floor", set frame to "hole in the ground""
It'll just go straight from frame 'floor' to frame 'hole' because it's still on collision with it. So it basically just skips the 'cracked floor'.. Even though that does seems logical to me, I really don't know how to fix it.
Tried the 'on collision' event, but the outcome is thesame
Some help would be very appreciated!