Bedsidesam92's Recent Forum Activity

  • So I'm working on a platformer where players fight each other with guns. These guns do not kill the other player but bounce them back an X amount. I've set a max speed for the players, to make sure they don't pass that speed (sounds logical right?).

    The players need to 'bounce' back, whenever a bullet hits them. Now here's the problem: I want that bounce to be able to exceed that 'max speed' stat. How do I do that?

    One solution I thought might work is 'on left press -> set vector X', but then I didnt like the way the character moved, it didnt look 'natural'. But if that is the solution, what should I add to that event to make the character move more natural?

    Thanks in advance!

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  • Ben Wilson, Thanks, that is exactly what I was looking for!

  • Basically, I want to change from Layout 1 to Layout 2 to Layout 3 etc,

    and I know this is possible with 'Layout (by name)', but for the love of god I can't find out how to exactly.

    I haven't been using Construct 2 for almost 2 years and I know there's a tutorial about it somewhere, but really can't find it after an hour of searching..

    Any help?

    Thanks

  • Codah's hinting to the instance variables, you can find them just above the 'behaviours' tab!

  • Hello,

    I'm working on an autojump game MegaJump style, where you don't jump off platforms but instead pick up coins to give you a jump boost. I've figured out how to get different coins (with different values), but I'm stuck at how to implement power ups. I started off thinking I would just set one frame (or animation) of the coin sprite to be a power up, and then use choose() to make them appear way less than the usual coins.. Is this the best way to do it? Or is there a way better solution for me to regulate the amount of power ups that will show?

    Thanks in advance!

  • omg I was thinking way too difficult, but thank you so much!

  • So I'm making a game, in which it is required to get a ball to a certain location while trying to get there with as little as possible bounces. To do that I presumably need to measure all the times the ball bounces off the wall. (bouncing occurs through the bullet behaviour).

    The problem is that I don't have a clue how I could possibly do that.. any help maybe? If anythings unclear, just ask and I'll try to explain better

  • Okay, the problem now is that every bullet is 'shot' at the same time, while I would like it to be able to be different for all of them. I tried it with an instance valuable but it didn't quite work out.. any ideas?

  • Thanks! Setting the spawn action in front did the job

  • So I could'nt really explain better in the subject title.

    I am working on a platformer, a lá super meat boy. What I wanted to do was create multiple working cannons within one layout. (Like the shooting spinners in super meat boy).

    In the picture is shown how I tried it. It works (kind of), but if I have two cannons in different angles, the bullet isn't doing what I want it to do.

    I know why it doesn't do what I want,, there are mistakes in the events, but I don't know how to do it better and properly..

    If anything is unclear just ask, I really would like to know how to properly do this!

  • Is this still in development? The plugin is awesome but i need an event to disable the wall jump =S

    Yeah I'd love to be able to disable the walljump!

  • I did install the Dropbox app, but still nothing.. Dropbox changed the way they shared links on October 4th, 2012.. since then no accounts have a public folder anymore <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> -Only pro or business accounts

    https://www.dropbox.com/help/16/en

    So too bad, thanks for the help though

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Bedsidesam92

Member since 19 Oct, 2013

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