fldr's Recent Forum Activity

  • If you go to add an action for a family with both the Sprite and AJAX plugins in it, which actions do you show? What if you run an AJAX action on a Sprite instance or vice versa? etc...

    you only show the actions they have in common!

  • no, i dont know yet where to get these keys (guess i have to use the same as XDK used if i want to update my game on playstore, wright?), i tested with the debug version

  • uh, sorry didnt saw that, thank you very much, will now test with WebGL turned off!

    ok now it worked, but i cant say i like that the view isnt centered (my game doesnt match my test devices screenratio so there is a huge black spot to the right of the actual game)

    performance seems better then XDK Android Webview build, have to test against the crosswalk build tomorrow

    size of the installed app is 20.76MB (XDK Android is 9.68, XDK Crosswalk is ~55MB)

    the game doesnt always start when i touch the icon, sometimes there is only a blackscreen, same goes for when the game gets supended and you click the icon while it still runs in the background, it just gives a black screen.

    the colors in the cocoon build seem a bit weird:

    XDK:

    Edit: uh, ok , just noticed this color thing is because of webgl turnedoff, but no clue why, the blocks dont have any effects or stuff

  • Hi,

    i managed to compile a game in canvas+ and it runs on my Android device, but it isnt Fullscreen, it takes like 1/3 of the screen, the rest is black. I checked Fullscreen in the cocoon settings and in construct its set to Letterbox scale.

    Can anybody tell me how its done wright? I remember having similar problems with the old compiler, while Intel XDK makes the same game (with same settings, now even with same exported project) run in fullscreen.

  • Hi,

    do construct2 exported games work with the new cocoon service? and if yes, what export method should i choose? i had no luck with normal html5 export or cordova export.

    and for the plugins, i saw that the new cocoon has quite some monetization plugins, but which will work with construct2? i think none of them without installing a plugin in construct2?

    which execution environment should be choosed for android ?

    even if i didnt manage to get my game work, im pretty excited about this new service, the apk size is tiny (896kb for an 802kb construct2 export) and even installed (1,1MB), the app is much smaller then XDK (webview) Android

  • when using the build in admob ads plugin you can definitely minify, all my games with admob are minified and still work

  • no, infact its a retro game with 32 tiny c64 like graphics, the biggest is 250*250.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi,

    i recently ran into a big problem with one of my capx's, first issue was that saving took very very long and working in the editor lagged like hell, then this got even worser, saving took minutes while the CPU runs at 100%, really 100%, the whole system hangs while it saves. Then the editor started to crash randomly while scrolling through a big layout or zooming in and out. Now it also crashes most times the capx is loaded. First i thought my harddrive had a failure so i saved it to another one but no difference, saved it to an nearly new USB drive and it was still the same.

    In the past Ashley said editor crashing might have to do with outdated graphicscard drivers and i had this problems on an older Thinkpad with intel onboard graphics so i tried opening the capx on a much more powerfull desktop computer with uptodate graphics drivers and its completely the same behaviour, the capx only loads with some luck, most time it lets the system hang and construct2 crash eventually.

    The capx it self is only 500kb and there are no big graphics or effects, the only thing not so common in this game is the size of the layout which is 100000*100000 but that wasnt a problem in the past so i dont think that this is the reason, when previewed or exported the game runs great, there are only problems with the editor.

    Im using the stable version r200.

    Cant post the capx because its a game i plan to release next month and i couldnt reproduce it in a simple project.

    Does anyone have an idea what might be causing that behaviour of the editor?

  • Tom maybe it was asked here before, i didnt use the same email address to register at amazon as for this site here, so how would you know that its my games? or do you just send "the price" to the amazon email address?

  • I would like to chime in with setting an Angle for the 9-patch - that would really come in handy.

    me too and i want to add "scale" to the list, without it, its really hard to use nice looking graphics without making a huge window width.

    usually i use a window width of 480x320 or something alike and scale down all sprites by a factor of 2 or 4, so the game looks good on most resolutions. If the tiledbackground or 9patch is scaled down in a graphicseditor to fit these sprites it will look blurry on most resolutions so i often have to use sprites where 9patch or tiledbg would be better (especially when i need it to be tiled ^^)

  • FGL doesnt buy the games, you can either sell licenses over FGL to publishers or let FGL monetize your games by publishing them to amazon and co wih ads inegrated

  • you can find some of them on html5gamedevs.com in the sponsors forum, but everyone can see these emailadresses so i think the people get spammed a lot and so dont reply to many offers (i only got one deal there)

    about half a year ago i emailed every sponsor thats listed there, got more "email adress doesnt exist" then real replys and made one sale (to a sponsor that just arrived there, they are "overfed" now too :/ ).

    there are two dudes that SELL theyre lists (google "making money with html5" or neoprofessor, they are both on this forum here, the guy that sells the "making money with html5" book claims that he made a lot of cash with his games but when you look at his games.. they are not too bad but also not great, i cant really believe all these numbers he posts), i dont really trust that these contacts are different from the ones you find at html5gamedevs.com, even if its not the same contacts i think the problem is the same, many people get these contacts so they get picky or even shut the whole email adress down and dont reply.

    im not alone with this opinion, i did read many times that people say "search for gaming portals and contact them", i think thats a good strategy, but like you said, a lot of work and i didnt found the time so far to do it. From my sight its hard to find sponsors but even on FGL.com its not easy to make sales. Hard business when you dont have a really really good game (my games seem to be not so good ^^)

    Edit: i stand corrected, just made my first non-exclusive sale over FGL "old" gameshop

fldr's avatar

fldr

Member since 17 Oct, 2013

None one is following fldr yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies