FGL.com, they have two different gameshops for non-exclusive licensing and if you implement their SDK (really easy to do) they will publish it to all sorts of stores and websites (currently Amazon Appstore, Google Play, Big Rebel Games..), you will get 70% of the revenue they make, either of ads and from selling non-exclusive licenses.
Youre a little late, till the end of last year they also paid 200$ in advance for every game that had the SDK implemented. Another good thing about FGL is that you get a detailed QA, that means they play your game and give you feedback on what you should improve or ad and they make a functional QA where they test your game on different devices and tell you if there are bugs.
There are some others but i dont think they are good, i didnt make any money from them.
But i would advice you to self publish to Playstore, Amazon and iOS if its possible for you.
Also for non-exclusive or exclusive licensing it seems to me your better off contacting the publishers yourself.