Ralph's Recent Forum Activity

  • Hi,,,, it would be great to add checkbutton and functionality for construct 2 to export source maps from minifier for better debugging,,... THANKS !

  • I am working on multilayer game,,,, i am javascript programmer and Understand how signalling messages are working..... so I am asking if there is any signalling message on your server to to lock/unlock room manually...

    this.signallingSend({

    message: "join",

    game: game_,

    instance: instance_,

    room: room_,

    max_clients: max_clients_

    });

    is ther something like this.signallingSend({

    message:"lockroom",

    room: this.room

    }); or ? no ?

    thanks

  • Oops, the server crashed. It's up and running again now. I'll try to investigate what happened and see if I can fix the problem.

    Oh thanks Boss !!!

  • Today,, when I was working on my huge multiplayer work which in future will raise up name of Scirra ltd,,, booom,,, wws. server down....

  • I am so sorry,,,, but in fact that i was shocked like a dinosaur in 21 first century when I was developing my multiplayer game today.....I 've maybe missed section,,,, because of that trauma lol

  • Problem Description

    Scirra wws. server dropped at 6:15 gtm+1 lol

    Attach a Capx

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    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Step 1
    • Step 2
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

  • Hello! I was thinking about skeletal animation on mobile. The thing is my characters are pretty much consist of non-bending elements. So what if I use skeletal animation and just parrent my objects to bones? Will it give me an advantage in performance? Which kind of animation is more suitable for my scene, that always contains 8 animated characters. I would really like to know if I'm going the right way. Thanks!

    I can say ,, morph animations are a lot ,lot faster than skeletal

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  • > here is example ---- > http://threejsdemo.tk or http://threejsrtsq3d.tk

    >

    >

    >

    http://threejsdemo.tk <--- this 1 purely is black screen every time i refresh

    http://threejsrtsq3d.tk <--- eats 92% cpu usage :O what the hell?

    ... must be something with your megamachine <img src="{SMILIES_PATH}/icon_e_ugeek.gif" alt=":ugeek:" title="Uber Geek"> . AreU using Chrome ? For me it works at 60 fps on 7 years not gaming core2duo&4gigsRam laptop (with broken cooling fan) with around 40-50 cpu usage ,,, on my i7 quadcore&GTX570&12gigsRam it eats only 8-11 percent of CPU so,,, what da ....... <img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question">

    ..both pages are forwarded to same source " there was missing logo images "

  • here is example ---- > http://threejsdemo.tk or http://threejsrtsq3d.tk

    .. try to reload more times,,, there are no autorefresh rules yet

    this is preview of my very serious project. using Q3d plugin,, ,and self modifications..

    â•š arrows -> scroll .......................... ( mouse croll disabled )

    â•š mid button -> orbiting

    â•š LMB -> select . " if U can <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> "

    â•š RMB - > move to position

    ◘░░░░░ ░░░░░ ░░░░░ ░░░░░ ░░░░░ ░░░░░ ░░░░░ ░░░░░◘ if u are interested also try http://gunstyle.tk .. here is my 2d multiplayer game [lets battle ]

  • I dont know why,,, three.js "Mr.Doob has removed displacement feature from 3.js ,, maybe sense for step back ?

    also ,,, what about loading custom shaders,,, could u PLEASE provide at least one example of shaderfile.qfx ?

  • Ralph

    I'm not planning any large feature updates for the time being. Sadly passing a texture from a C2 canvas is not something that can be done with the current WebGL spec since Q3D and C2 use different contexts. One way that you could try to achieve fog of war however would be to use the Q3D "Behind" mode or "Inside" (inside has some issues due to browser adoption). If you place the 3D canvas below the C2 canvas, you can then make fog of war as something 2D inside the construct 2 layer, and overlay it on top of the 3D. Of course this would mean you'd need to fix the camera or apply some transformations to get the C2 scrolling/graphics aligned to the 3D top down view, but this is the way i'd do it since it'd be easiest, and since fog of war is usually 2D anyway. you could probably do this pretty well with sprites/tilemap/canvas/blur depending on the look you want.

    re " Sadly passing a texture from a C2 canvas is not something that can be done with the current WebGL spec since Q3D and C2 use different contexts."

    I did it very well by modifying your plugin,,,,, using Load texture from url --- > from Canvas,,,, & it works pretty good & Cheetah fast - ¥ I'll show U little presentation soon

  • can we somehow convert 3d vector to screen space perspective ?

    // solved now !

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Ralph

Member since 14 Oct, 2013

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