CGamez's Recent Forum Activity

  • Hey,

    I've opened a new topic and mentioned the 3 big problems we had when we published our mobile-game:

    https://www.construct.net/en/forum/construct-3/general-discussion-7/construct-mobile-feedback-148034

    The problem is that C3 focuses on minigames for devs who just want to get a game to work. But if you try to do professional game-developing with C3 it's more or less impossible. For Web it's ok (there you can use Javascript SDKs since JS is very common in Web) but for mobile... no chance...

    I hope there will be more updates for mobile-publishers in the future (like SDK integration for user-tracking so you can do advertising for your games).

    For making some little fun games, I think Construct3 is the best game-engine. Also for making big Webgames it's an easy to use engine. But for commercial projects in the mobile-section it's by far not recommendable.

  • Hello,

    this year I created my first "bigger" game with Construct 3. I made two versions, one for Web and one for Android.

    First of all, everything worked great in the Webversion.

    But when we came to the Mobile-Version, there were lots of problems we had. I want to mention the main problems here, so maybe anyone can help with plugins or even Construct 3 gets updated to solve the issues:

    1.: The White-Screen:

    We had over 10k installs on our Mobile-Version. Around 5% of these had just a white-screen when starting the game (no info shown, just a white-screen). To solve this, they had to install / update Google Chrome on their phone. But how should they know that? They just got a white-screen... Many of them were complaining about this with 1-star reviews and there we could answer that they need to install Chrome. Mostly they've updated their review then. But I think many users don't write a review if it's not working and just uninstall the app. That costs us a lot of money (buying users which can't play the game because of C3).

    Just adding a message (instead of the white-screen) should solve the problem. Has anyone an idea how to do this? Or will there be an update of Construct 3 to fix that problem?

    2.: More Mobile-Tracking, at least plugins from the big companies:

    The next big problem we have is advertising. For example "Chartboost" one of the bigger ones. And I don't mean displaying Adds in the game (there are several plugins for this), I mean doing advertising for your game. For this you need to add tracking to your app. To do advertising with Chartboost, you need to add their tracking code. (https://answers.chartboost.com/en-us/articles/download)

    If you use Unity3d you can just download the SDK for unity and integreat that easily. But for Construct 3 / Javascript there is nothing you can do... Maybe you should more focus on such things, otherwise Construct 3 is more or less useless for creating bigger games. Also if you try to find publishers for your game, they always want you to integrate these SDKs, otherwise they can't do advertising for the app...

    3.: Layout-Performance (fixed by using preloading-Layouts)

    So these are the 2 main problems you will face when you want to create a big successful mobile-game with Construct 3. At the moment we check our options but it looks like we have to move to another engine (maybe Unity) where we won't have these big problems.

    If anyone can help with one of these problems so we can stay at Construct 3 it would be great. We would also pay for any plugins like Chartboost-Advertiser SDK and so on... Maybe you can add these important SDKs to your Mobile-Master-Collection, I would pay a lot for these...

    Best regards.

  • > 86400 represents a day

    and whats 18195168 represents? i got that value using that

    You need to use floor(unixtime / 86400 / 1000)

    because unixtime is milliseconds, not seconds.

    For a daily reward just do this:

    -> create a global variable (number) (I call it "dailytime")

    -> create a Button to collect the daily reward

    -> when clicking the Button you need to compare, if the "dailytime" is less than "unixtime". If YES -> give reward and update "dailytime" to "unixtime + (86400 * 1000)"

    Thats it :)

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  • Hi,

    We published a c3-android game with 10k+ downloads.

    I can say for sure that there are around 10% of all downloads who have issues with starting the game.

    The main problem:

    If they don't have Chrome installed (or very old version of Chrome), they just get a white screen when starting the game. There is no info shown that they need to install / update Chrome... just a white screen.

    That caused several 1 star ratings / reviews. On the reviews we could answer that they need to install / update Chrome and everything worked.

    But yes, that's a huge problem in C3 and I really hope that this will get fixed soon (if that's even possible)

    Best regards.

  • rtkiii:

    If you can't publish the game while you only getting this warning, you just need to finish every single step in the google play console (like store listing and so on). If you completed every task, you can start uploading internal tests / alphas / betas or even live versions.

    Best regards.

  • Hi sharkface,

    of course you can do huge idle / clicker games, there are no real limits in C3. If you come to a limit you can make your own functions with Javascript.

    I've made a clicker / idle game in C3 with lots of screens and stuff, just check it out here:

    play.google.com/store/apps/details

    Best regards.

  • Hello,

    there is a problem with creating Mobile-Apps:

    On Android (not testet on iOS) you just get a "white screen" when starting any Construct 3 App when you don't have Google Chrome installed on your phone.

    Any idea how to add an information instead, something like "you need to install Google Chrome to use this app". Because like it is atm you lose a lot of users and get bad ratings just of this error.

    Best regards.

  • Hello,

    I have a question to the Mobile IAP plugin:

    In the Construct 3 Manual all expressions are explained, only the "transaction" is missing. Does anyone know what it means?

    Manual:

    construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-iap

    Two other things I have to ask:

    1. Is there a chance to get any future update where we can get the "token" of a purchase (Google Play) to do serverside authentication?

    2. A few weeks ago I got a message in the "Google Play Console" that the Google API of my app (Construct 3) isn't up to date and it has to be updated until December because then the old version wouldn't be supported anymore. Will the current API-version be included in time?

    Best regards.

    Tagged:

  • Hey,

    thank you a lot for the information, that really helped!

    Best regards.

  • Hey,

    I've bought your collection.

    I just have one question:

    I want to add Firebase (only for analytics) to my mobile app (Android).

    Is this possible with your collection? Or is the Firebase-Plugin only for WebApps?

    I only need this to get the Firebase-Analytics for my app.

    I already tried to add the plugin, but I don't really know what to add there to get this to work...

    Best regards.

  • Hey,

    In the documentation of Construct 3 for the Mobile IAP Plugin it says that I have to call the "Set Public Key" action with my application's public key (you can find this on Google Play

    construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-iap

    Which key is meant by this?

    The base64 public key for licensing (in "Developer Console -> My App -> Services & APIs") ?

    Best regards.

  • oosyrag:

    Thank you for the information.

    I've already tried to figure out how I could do it with only using highscores / achievements... The problem is, for achievements I can't submit a value (couldn't find anything) and highscores are public to everyone...

    Seems like I need to include the Google-API with Javascript...

    Best regards.

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CGamez

Member since 14 Oct, 2013

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