Hello everyone,
at the moment I'm testing a new game made with the current version of C3.
Everything is working so far, but at some phones (especially the Google Pixel phones) have problems starting the game.
The game uses around 60 MB RAM.
When I try to preload images (also if it's only around 20MB RAM) the game crashes immediately when it comes to the preload function (but only on these Google Pixel phones...). If I don't preload the images, the game crashes as soon as it gets to the main-layout with all these images...
I've tested it on some other phones (by far worse than the Google Pixel) and there everything worked fine.
Does anyone have the same issue or any tips, how to get better performance or why the preload-images causes crashes on the Google Pixel?
And another question:
You can't preload text-objects. Is there any way to get the best performance out of text-objects? For example I have around 30 text-objects in 1 Layout which causes around 15-20% CPU-usage on start of Layout (on mobile even more).
Best regards.