I just figured it out.
So here's the deal: for every action there need to be not Xaction for every animation.
The one that knocked out all of my animations out was a jump attack.
For the keyboard: P_ is jumping, X moving, X on floor, X playing jump attack, is falling and Space pressed = function(jump attack)
For Xbox controller: P_ is jumping, X moving, X on floor, X playing jump attack, is falling, X pressed Y, and "X" is pressed = function(jump attack)
I'm almost done with this If you still want I'll post the capx so other can follow a platform with attack sprits and multiple controls.