chillywilson's Forum Posts

  • 4 posts
  • I wouldn't mind a fixed offset but would really love the layout to start where it belongs.

    I tried to set the scroll to start when the player hits the center but it jerks around to much when the player hits it

  • Hello,

    So I have a platformer character with scroll to applied in the behavior.

    The level needs to be set to Unbounded scroll.

    When the layout starts the character and level are are centered in the middle of the screen.

    Is there a way to make the layout to start just like it's set up in the layout editor?

    Here is a link to a sample of what I'm talking about.

    https://www.dropbox.com/s/nga7uk48vbnwggc/sample.capx

    Please help this is the last issue I have until I can finish this giant of a project

  • I just figured it out.

    So here's the deal: for every action there need to be not Xaction for every animation.

    The one that knocked out all of my animations out was a jump attack.

    For the keyboard: P_ is jumping, X moving, X on floor, X playing jump attack, is falling and Space pressed = function(jump attack)

    For Xbox controller: P_ is jumping, X moving, X on floor, X playing jump attack, is falling, X pressed Y, and "X" is pressed = function(jump attack)

    I'm almost done with this If you still want I'll post the capx so other can follow a platform with attack sprits and multiple controls.

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  • Hello All,

    I'm at wits end here.

    I have a platform character with several animations I would like to call with both a xbox controller and keyboard

    Either they don't play or I can only get the first frame of the animation to play.

    What I've tried:

    1) setting the animation to a Boolean and trigger when true

    2) Creating function to call the animations.

    Character is pinned to a dummy sprite.

    Any advice would be great, I can't figure this out on why they wont load fully.

  • 4 posts