Is anyone experiencing a clip when transitioning from animation to animation?
So far I have four animations, Idle, Run, IdleToRun, RunToIdle. Idle and Run are meant to loop and the transition animations are meant to play once and then go into the next animation. For some reason the transition animations jump back to the first frame before switching to the next looping one. This causes one frame where the character looks very out of place. I was wondering if was an issue that was common and I'm just doing it wrong or something very obscure.
I have the platformer attached to an invisible box, this is what I'm using to trigger the animations. (ie, When moved -> play IdleToRun, When IdleToRun Finished -> Run, when stopped -> play RunToIdle, when RunToIdle finished -> play Idle)
Could someone help me out?