Societyisbabylon's Recent Forum Activity

  • Thank you =)

  • I'm fiddling with a field of view for the player. Basically I made a layer, called it darkness. Just added a sprite, a black square covering the whole playfield, and another sprite with the blend effect "destination out" called FOV, works quite well. Only problem is you can see through walls, any way to have the FOV sprite "cut off" when hitting "solids"?

  • I must be missing something incredibly obvious, but I can't for the life of me get shake to work.

    The object set to shake has no events to it, it's just a sprite acting as a background, I set the scroll to behaviour to on on it.

  • I'm pondering on the best way to make ropes. There must be a better way then to make thousands of round sprites linked together, that would take forever. Any tips and tricks?

    My ring needs ropes :3

  • Is there a way to remove a specific revolute joint? In this case: The one created to connect player1's lower arm to player2?

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  • That works much better, thank you.

  • Okay, I kind of managed to fix it. I set the pin to position only, and the physics no longer go haywire, unless a bodypart gets snagged on a wall.

  • I managed to fix almost all the bugs with my ragdoll. There is 1 left I can't seem to fix. Ideas would be appreciated:

    When the lower arm touches the other players ragdoll I have it set to pin to that part, problem is, it gets stretched away from the body, it's still attached but at a distance. Any ideas on how to make it always stick to where it's supposed too?

  • Update: Now featuring a character creator with a robust set of parts to choose from!

    Left click the parts to scroll forward, right click to scroll backwards, or just hit the random button for a randomized wrestler.

    If I did not goof up, you should start at the main menu. Note that there are no bells and whistles yet, the menues are ugly and merely placeholders. Thoughts are greatly appreciated.

    DOWNLOAD:

    http://www.filedropper.com/ragdollwrestling_1

  • I played around with the physics yesterday, and it's evolving into a wrestling game. The base engine is pretty much done.

    Controls for player1:

    Arrow key up makes you jump up

    Arrow key left makes you go left

    Arrow key right makes you go right

    Controls for player2:

    W up makes you jump up

    A left makes you go left

    D right makes you go right

    When your wrestler is in contact with the ring or walls you can move, otherwise you have no control.

    Features:

    Floppy fun!

    When you hit or get hit in the head, you bleed and you see your skull, alá the newer Mortal Kombat games. Skull is only visible for player1 at the moment.

    You start with 5 in health, each hit decreases it by 1

    If you are hit in the head when health is 1 or lower, your head comes off.

    If you hit the ring or walls with your head or body, you get damaged.

    2 sound effects - 1 for getting hit, 1 for hitting the floor

    Super early, but pretty fun in my own opinion. There is no way to win yet, or any fancy features.

    DOWNLOAD:

    http://www.filedropper.com/ragdollwrestling

  • I'm fiddling with ragdolls. I made a sideview ragdoll, but it seems the upper arm and upper leg is stuck in the body and don't rotate, any thoughts on how to enable them rotating while overlapping?

  • Yep, it is topdown. I will look into and exeriment with sine behaviour, thank you for the tips =)

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Societyisbabylon

Member since 15 Mar, 2019

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