Societyisbabylon's Recent Forum Activity

  • I'm trying to figure out how to have a sprite created, and then create a few copies of it to the right of it.

    In this case, brick blocks. I can't do it with tiled backgrounds since they need to be destructible when the player hits them from underneath, that I know how to do, though =) Or, can it be made with tiled backgrounds with math?

    The reason I don't place them manually is I'm experimenting with an endless running with a procedural generated level.

  • Thank you for taking your time to look at it, I appreciate it. I followed your advice and got it working.

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  • I'm doing a platformer, one enemy is supposed to bounce. Well, the first enemy works, it's on the layout from the get go. But, I have a timer that creates that enemy once in a while, those created enemies don't bounce. Does creating enemies reset settings?

  • I'm doing an endless runner as a learning session, I'm using the endless runner template. Anyway, when I hit the "jump button" the player can jump, but I can't figure out how to make you able to control the character while in the air.

    Standard velocity is 200. Unless I press "D" while on the ground, then it's changed to 250 as long as "D" is held in, when let go it reverts back to 200

    I tried "Platform on jump" && "D" is down then set maximum velocity to 250 but it's still just a jump straight up.

    Any ideas?

  • Oh yeah, right right. Pin AFTER the creation. I need to remember the right order to do things. Thank you, it works now =)

  • I'm having trouble figuring out how to do this.

    At the moment I have an enemy that is created at the right side of the screen, walks left, rince and repeat. The problem is, I can't figure out how to keep the collision box with the newly created enemies. Any ideas on when it should be pinned, or should I play with the container option?

  • I'm trying to figure out my first custom movement, I kind of got it working, but it's a little buggy and I could use some pointers.

    The idea is, that once in a while: player.x is < then enemy.x the enemy moves in the players x direction, and the same for the y position.

    I can get the enemy to do the movement, but sometimes it's confused whether to move up or down, does anyone have any tricks to teach me?

    (I'm trying to get the enemy to move like in the old arcade game Berzerk)

    My current setup:

  • Thank you kindly. I managed to figure it out with your help. Man, it was tricky. But now I know.

  • I'm trying to figure out how to spawn more then 1 item in random position and I can't figure it out, I could use some pointers.

    As of now I have a global variable that chooses a random number between 0 - 5. 0 is no barrels, 1 is 1 barrel etc all the way up to 5.

  • Thank you. After a lot of hard work I achieved what I needed.

  • I have a theory I'd like some help with to work out a "simple" maze generator alá Berzerk, the classic arcade game. I know "nodes" are involved, so I made a sprite object that acts as the node. I put it in a family, and placed a few copies on the map.

    Now, my questions woud be: What would the command be to pick 1 of these randomly, and create a line until that line hits something?

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Societyisbabylon

Member since 15 Mar, 2019

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