I'm trying to figure out how to have a sprite created, and then create a few copies of it to the right of it.
In this case, brick blocks. I can't do it with tiled backgrounds since they need to be destructible when the player hits them from underneath, that I know how to do, though =) Or, can it be made with tiled backgrounds with math?
The reason I don't place them manually is I'm experimenting with an endless running with a procedural generated level.