adventurist's Recent Forum Activity

  • Awesome! Thank you for your help.

  • Hi!

    I'm considering selling my newly created game assets in the scirra store, but I'm curious if it's possible to put some of my own terms on it. I know that it says on the license that you can only create one commercial game with one paid license, but I'd like to "override" that, so that you can use it for as many commercial games as preferred with one payment. Is that possible?

    Hope I'm not posting in the wrong place, wasn't sure where this would fit.

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  • Hi!

    I'm guessing there's no possibility to share a screenshot from a construct 2 web game to twitter? Been googling and looking through twitters developer pages, but am not sure if it's a possibility since 2014 when they seemed to have changed things regarding images. Seems like now, you can only share images by linking to one via a meta tag in the header of a site.

    Does anyone know if there's a way, except for saving the picture to a computer and then manually uploading it to a twitter message?

  • Hi!

    Looks like an awesome plugin, but it's not available anymore? The link does not work and I can't find it by manual search in the store.

    Did you change it's name perhaps?

  • Yeah, I just figured that out! Thanks

  • Hey!

    I'm not so sure if I have missed something, but if I have an array, and put values into 1-11 by doing set value at 0, set value at 1, set value at 2 etc, when I later try and put the values into textboxes, the only values that work retrieving is 1-9, and 10 and 11 just displays 0 in the textbox. Does anyone know why it does that, and if it's supposed to be like that?

    Thanks.

  • Hi!

    Thanks for your tips! I appreciate that!

    I started thinking, it might be better if I go some other route at doing what I'm trying to achieve.

    Ill explain what I mean so it's easier to understand what I'm trying to achieve. I'm having this enemy eagle character that I want to be flying around forward and back, but in a specific path, and preferably smoothly.

    Here's a edited screenshot to show you what I mean:

    Do you have any suggestions on how I could achieve that? What behaviors would be best?

    Thanks!

  • Hi!

    I'm wondering if there's a way to let a pathfinding object, move to different points and not only one? So lets say I place 10 copies of one sprite, and then have

    an enemy move to each and every point with pathfinding? And then at the last point available, reverse the same route and keep doing this infinitely?

    Is this possible and how in that case?

    Thanks!

  • Actually my blocks consists of two conditions:

    Layer Objects1 is visible

    Cursor is over Objects1(family) -> Set cursor to Hand

    Layer Objects2 is visible

    Cursor is over Objects2(family) -> Set cursor to Hand

    etc.

    So "or" blocks wouldn't work here unfortunately.

  • Hi!

    Do anyone have any suggestions on how to change the mouse cursor to a hand for several different families?

    If I do for example:

    Cursor is over Menu(family) -> Set cursor to Hand

    Cursor is NOT over Menu(family) -> Set cursor to Normal

    Cursor is over Objects(family) -> Set cursor to Hand

    Cursor is Not over Objects(family) -> Set cursor to Normal

    The only one that will work is the Objects one, because its triggered last.

    How do I get around this? Any tips?

    Thanks for any help!

  • Awesome! Thank you for your time helping me out, works perfectly.

  • Thank you so much!

    I fiddled with your code a bit, and I wonder how I could make it so it starts at its normal scale at 1 at the farthest right of the slider, and you can only downsize it and bring it up to its normal size again.

    Hope you understand what I mean.

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adventurist

Member since 20 Sep, 2013

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