adventurist's Recent Forum Activity

  • Hi.

    I just recently finished a game character making "tool" which is an illustrator .ai file which I would like to sell at the Scirra store, but I'm unsure what category I should put it in. It doesn't really qualify as a tool right? But would it qualify as "Sprites"? It's just the illustrator file.

    Anybody know perhaps?

  • Crystals Set — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/crystals-set-4140

    <p>This is a set of hand-painted crystals for your side-scroller games. They come in the sizes 64x64 and 128x128 pixels.</p><h3>What You'll Get</h3><div class="deshr"></div>

    • There are 4 styles of crystals.
    • Each style has 3 colors, making a total of 12 crystals.
    • Each style come in the sizes 64x64 pixles, and 128x128 pixels.

    <h3>License</h3><div class="deshr"></div><p>The license for these are what you can find in the "License" tab. An exception to that license is, that you may use this asset in as many commercial games as you wish for no extra cost.</p><h3>Questions?</h3><div class="deshr"></div><p>If you have any questions regarding this asset, feel free to contact me and I'll get back to you as soon as possible.</p>

    Use this topic to leave comments, ask questions and talk about Crystals Set

  • Hello!

    I haven't found anywhere anyone mentioning a problem I've been having.

    I'm making a 2-player game. I have it set up so the first player who joins the room is the master and is assigned player 1 sprite.

    The second one joining is player 2 and gets the player 2 sprite.

    Now, I have the syncing done and working, so when one player moves, the movement shows on the other players screen.

    If player 2 leaves, he can come back and get assigned the player 2 sprite again, which works just fine.

    But the problem is, his sprite's position needs to be of where he last left of.

    Since the master actor has the information of where player 2 is located since he is still in the room, I'm wondering how I could code it so Player 2 can "ask" for this information so he can be positioned correctly.

    I appreciate any help I can get.

  • > So I made it work with Installforge finally. I could probably make a tutorial about it for others who wants to know how to do it.

    >

    can you help me please give me a little instructions?

    Not sure if you still need help with this, but I just made a tutorial you can check here: https://www.scirra.com/tutorials/9617/c ... or-windows

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  • So I made it work with Installforge finally. I could probably make a tutorial about it for others who wants to know how to do it.

  • Hi!

    I've been trying to create a setup file from exported nw.js files, but with no luck, and I haven't been able to find a tutorial on it. I tried the inno setup one, but it refuses to work for me, and i just get an error message. Someone else had the same problem in the forums, and they got recommended to use installforge instead, but I'm not sure I'm using it correctly as I can't get it to work either.

    Those of you who usually use installforge, could you perhaps write instructions down on how to use it with the nw.js files?

    Thanks.

  • Hi!

    I did some searching but couldn't find anyone else that have posted about this.

    I have a layer with a dropdown list as well as a slider bar, and then a layer over that with a solid color sprite that has 50% opacity that covers the whole layout, so that anything underneath its layer is blacked out a bit.

    Both the slider and dropdown list seem to show through the overlapping layer though, as if it's not affected by the overlapping color. Why is that and is there a fix for it?

  • Ah, I see now. Thanks!

  • Hi!

    I'm trying to set a variable whenever a textbox is being clicked on, but no matter what I do to detect the click, the actions in the event will not fire.

    But, it will detect whenever the mouse DOESN'T click on the textbox, and when it hovers over it.

    I've tried this on both latest stable version, and latest beta version.

    Here's what I've tried:

    On left button clicked on -> TextBox : DOESN'T fire

    (I left click on the textbox)

    On left button clicked

    Cursor is over -> TextBox : DOESN'T fire

    (I hover over the textbox and left click)

    Cursor is over -> TextBox : DOES fire

    (I hover over the textbox)

    On left button clicked

    Cursor is NOT over -> TextBox : DOES fire

    (I have my cursor outside of the textbox and left click)'

    Left button is down

    Cursor is over -> TextBox : DOESN'T fire

    (I hover over the textbox and left click)

    I also tried putting conditions in different orders, that didn't work either, and I've tried disabling any other events but these to see if something is conflicting, but it didn't work either.

    If someone else could try this and see if they can replicate the problem, then I know it's not just mine that's doing this.

    It's just weird that it can detect when it's not being clicked on, but not when it is.

  • Just want to give a heads up to anyone who has purchased this set recently.

    The example project files included were the wrong ones that accidentally ended up in the set and were used for testing purposes, and the right one that should have been included has been added now. Please re-download the files from the store for the latest version. Other than that, everything else should be fine.

    Thank you!

  • Working on making some voxel assets. Not sure if it's very interesting to the Construct 2 Community, but these could be used both for 2D games

    and 3D really.

    Here's a picture of a few:

  • Isometric Nature Set #1 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/isometric-game-assets/isometric-nature-set-1-3544

    <h3>About</h3><div class="deshr"></div><p>This is a pack of isometric nature graphics for isometric games. It includes individual nature elements as well as a tilemap for laying out repeating grass, water and roads.</p><p>You can use them with a tile map editor like Tiled Map Editor or open them directly in construct 2. </p><p>Please note, that Construct 2 engine does not directly support isometric tilemaps, but you can still make it work by using two or more layers with the tilemap (see screenshots section below).</p><h3>What's Included</h3><div class="deshr"></div> <p><p>You get:</p>

    • a tilemap for laying the ground, water and roads. The tiles are sized at 128 x 64px.
    • 17 nature and outdoor individual png elements.
    • Example project to show how the elements can be placed.
    • Example Images/Screenshots.

    <p>Check out the "Files" tab to see the files included and a preview of them.</p><h3>License</h3><div class="deshr"></div><p><p>You can find the license under the "License" tab. One addition/exception to this license is that you may buy this pack once, and use it for as many commercial or non-commercial games as you wish.</p><p>If you have any questions or feedback, feel free to leave a comment and I'll get back to you as soon as possible.</p>

    Use this topic to leave comments, ask questions and talk about Isometric Nature Set #1

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adventurist

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