Billy Bleeks's Recent Forum Activity

  • Thanks flatness, the 2600 was the first video game console my family owned. This game is a nice throwback to the good old days. You have had quite the amazing career in video games, I look forward to what you have cooking!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey SandyBee, feedback of any kind is welcome so don't worry about it. I'm sorry that the game doesn't appeal to your tastes and I can kind of agree on a couple points.

    I'm not sure what you mean by the font (Its not Times New Roman) and there is no variety in the font, its the same one used through out. Saying that no self respecting artist would use it is kind of harsh me thinks haha

    I agree that the mix of soft and hard lines are a bit off but I believe my brother (The artist) did that so the enemies would stand out better as this game is a quick twitch type game and seeing the waves of the enemies coming is very important. On the phone they look better and aren't as noticeable. The coloring I think looks pretty good, the main elements stand out like the windows that you are protecting, the enemies, the weapons (flower pots,candy drops). The toon (the cats I'm guessing) do get hidden a bit behind the plants but when they push the pots you can see them better and really game play wise they are not too important as the player will be focusing on oncoming enemies and the game play is touch based so the character momentarily gets covered by your tapping finger.

    The button styling I actually think looks good, my bro is using Photoshop not CorelDraw, I don't know what he used to to get that effect but buttons in real life are usually plastic so it made sense to me. What else looks plastic specifically? Graphics look straight out of the 90s comment doesn't really help, as many 2d games were made in that era so I guess it should look like it came straight out of the 90s. Or were you just referring to the plastic look?

    Thanks for the advice but I won't be investing in a graphics pack or get a "proper artist" involved as I already have one, my brother. And yes of course I'm proud of our game haha, you have to be otherwise there would be no motivation to finish it and believe it or not it takes a lot of time to create all the art assets, design and "program" the game.

    Well if anything we'll take your points and discuss them and see what we want to do, thanks for your feedback!

    And by the way great job with your game Brood so far

  • Unfortunately we wont be able to release the game this holiday season. Our main hard drive died on us last week among other minor situations and I dont want to rush the game just to get it out for Xmas. I would rather take a couple more weeks to tighten everything up, also adding bosses, story artwork and original music takes time and shouldnt be rushed. Kitty Pot Cracker should be ready for release early January but we'll see how it all comes together. This is a good reminder to BACK UP Your game capx which we did thank heavens!

  • Great job so far, has a good feel to it. Nice pre-rendered look to the game as well. Kudos

  • So things are coming along nicely. Here are some new screens of the bouncy jellyfish (think Mario Bros Style Movement). Also the Robot Kitty that uses laser guns and a first look at the world map screen where each island floats up and down. Cheers!

  • Great start Wogoat! Gonna be great when you get enemy sprites going in place of the blocks

  • Congrats, the classic arcade cabinet is so awesome!

  • Cool looking game. I wouldn't be too worried about a lawsuit from the Limbo team especially since it's free. The worst case scenario is they send you a letter warning you of legal action to scare you off. There are many games that have come out that borrow themes and styles from other games so I wouldn't worry. Just make the best game you can make.

  • I will be going live on Twitch tonight :15 Pm eastern time, working on enemy movements and waves for the ice stage.

    http://www.twitch.tv/natal420/profile

  • I see now that it converts it to acc and ogg and doesnt use the wav so thats nice!

    I use a midi controller with a VST host to make the beats and sounds and later put them in Audacity to mix together. The challenge to making music is creating a loop that fits the game themes and not annoy the hell out of people haha..What kind of programs do you guys use to compose music tracks or sound effects?

  • Been working on some music for the game. Toughest part is keeping the file size down and getting the best quality out of it as well. Does anyone know when C2 converts the files to acc and ogg if the wav file also exports with it? Or does it just use the converted (smaller size) files?

  • Hi guys, we have a new game coming out this Hoilday season (I Hope! haha)

    This game idea is based off an Atari 2600 game called Crack Pots:

    We are adding different worlds, bosses, a star system, and touch controls etc.

    Here are some screenshots of our progress so far:

    We are also going to be doing some Twitch live streams of our game's production up to the release date, look out for Natal420 under game dev.

    Cheers!

Billy Bleeks's avatar

Billy Bleeks

Member since 13 Sep, 2013

Twitter
Billy Bleeks has 1 followers

Connect with Billy Bleeks

Trophy Case

  • 11-Year Club
  • Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

13/44
How to earn trophies