Billy Bleeks's Recent Forum Activity

  • Here are two more screens of the cave before we move on, we are now focusing on an outdoor area code named "Road To Rebel Base". Its going to be a balls out action stage with plenty of pew pews and bam bams and BOOMS! Happy Gaming Everyone!

  • Proud to present our new tank sprite! Our artist Natal added more depth, higher resolution, color, and a couple adjustments. There is one or two more additions but we'll keep that a secret for now..

  • Very cool, great modernization of the old school!

  • Our first little preview trailer of the caves section in the GunnSwitch demo releasing later this year.

    Click the link to get a good look at the game in full screen. Cheers

  • Here is a couple more new looks at the caves in GunnSwitch.

  • Here is a look at some of the stages of development in GunnSwitch's caves. From the concept art to a prototype with megaman as the test player through to a rough looking draft of the player to what we think is the look we want and didnt know we wanted lol #gamedev #indiegamedev

  • Here is a look at some of the stages of development in GunnSwitch's caves. From the concept art to a prototype with megaman as the test player through to a rough looking draft of the player to what we think is the look we want and didnt know we wanted lol #gamedev #indiegamedev

  • AySquirrel Thanks for the comment! At the moment the game is playing wonderfully but we cant demo it yet as there are some really awesome game mechanics we dont want to give away right now. When the full demo (40 minutes, 4 stages) is ready later this year we look forward to you playing The game has been in concept phase for 2 years on and off and the actual development time has been 6 months. We were just trying to see if people liked the look of the game. Cheers!

  • The development of the visuals for the caves in GunnSwitch are at 95% completion! We are very curious, as most love hungry indie devs, do you all out there like the look and theme? Your criticism and suggestions are valued! Cheers!

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  • Here is a sneak peek at how the cave is coming along..its at about 90% done...the last 10% of work will be new fire and smoke particles, arrangement of lighting, adding more color to the tank and a few more tidbits.

  • Update:

    This weeks work has been challenging, the cave scene keeps evolving and increasing in visual complexity, that last 10% of the stage is the toughest yet most rewarding. Once we are done polishing this level it is going to shine, I dont want to over sell it but I can say I am really surprised and proud of what we have achieved with it.

    I'll keep the extra stuff we added as a surprise. We will reveal the stage once we think are 98%-100% complete, looking back at the older posts and screenshots on this thread, its pretty cool to see how much it has changed in so little time, especially now. I'll do a screen comparison through the five different stages of the caves visual evolution.

    Love that the Construct 2 community is pumping out some really good looking and fun games lately and at a higher volume! With these latest projects we can really prove that C2 is a powerhouse 2d engine, you just have to learn and put in the time and the work...and lets make sure we finish our games, lets not let our stories and expressions be left unfinished! Good luck to everyone, happy deving and have a great weekend!

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Billy Bleeks

Member since 13 Sep, 2013

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