I love Limbo too
The reason why I say "Be careful I think your game looks a bit like limbo." is exactly because of this. If you make a game "that looks like [insert game]", well, people will compare it to that game, and it'd be fair I guess.
But, do you have 6 years of development for EQUAL? I guess no. And so obviously, your game will not be better than limbo. Cause Limbo is great really.
And a game doesnt have to be better than limbo in fact, I like a lot of games that are not better than limbo. BUT. They are different.
If your first talk about your game is "oh well my game is like limbo and..", well you better have a game that will be really good. Cause you don't have to just make a "good limbo". If I want to play a good limbo, I'll play limbo.
If your game is not better than the original it should copy the original the less possible.
Of course you probably have a lot of thing in that game that are waaayyy different from limbo mechanics. It's probably in fact a totally different experience.
But here we can't know that, because your just showing us a .png , and so you're saying "oh it's like limbo". And all the feedback you can have is "Yes it does look like limbo. I wanna play limbo and never play your game now."
That's why I say "Be careful". It can be really tricky.
It's okay to have a game that is inspired by another, or that looks like another. But that shouldn't be the thing you will show to your audience, they will guess that alone, they're clever. And you should NEVER just show the fact that it's like this other game and then not saying anything else. Because all it will do is making the people you talk to want to play the original game instead of yours.
See the point?
I'll check what your game is when you'll show more anyway, but, be careful with that. You will lose potential player because of that kind of thing.
Excited to see what your game is. Hoping it's not limbo. 'Cause I already played it :')