LesleyBeth's Recent Forum Activity

  • Why not just make the wood an animated sprite that's bouncing/floating the way you want on a separate layer, with no collisions enabled?

    Like, I know it's way dumb-ed down from the physics aspect but it seems like it would be pretty easy to have the animated wood sprites bobbing in the "water" and just have the water doing its parallax scrolling (or however you have it set). And if you wanted you could randomize the instances of the animated wood sprite.

    Of course, I'm much better at the art side of things than the game development side, so creating the sprite itself is a whole lot easier for me.

  • Do you want the wood to flow freely? Or just kind of bounce up and down in the water at a fixed location? Do you want the player to be able to lift him/herself onto the wood?

    Realistically, a monthly subscription doesn't make any sense for this kind of service. I'm completely new to game-making and chose C3 after researching a lot of different engines. Sometimes, I'm really busy with work and don't have much time to get on and work on the game, and sometimes I run into an issue in the game and I have to take some time away to try to make the logic work. Then, sometimes I have a random breakthrough or burst of creativity and I spend days at a time working on it.

    A monthly subscription would be more expensive in the long run, and would be more of a hassle if I had an idea and had to wait until I signed back up for a new month. It's much more cost-effective and beneficial to pay the incredibly low price of $100 a year and not have to think about it again.

    Besides, I don't know about you, but I hate having a ton of random monthly subscriptions come out of my bank account each month. I buy netflix/amazon/etc gift cards at the beginning of the year just to avoid the monthly draft from my account.

  • That might end up working- I'll have to play with it to get it to stop stretching/scrolling the key and adjust the height some, but it's much better than doing it in object format. Thank you so much for your help!!!!

  • I'll give it a shot and see what happens. It's not the width of the "object wall" I'm concerned about, but the height.

  • The only thing that's different is that I'm not cutting the key up into 256 slices to show one image. It's just the key. The wall is a straight blue line on the 2d layer, but when the ray hits it, it's an animation that sweeps through those slices. If I do that with the key though, it makes the key the size of the wall.

  • The walls are an animation- 256 vertical slices that, upon raycasting, project a wall. The key is a sprite more similar to the player, except that it has no animation at all. I have a 2d layout which has a 2d layer and a 3d layer and I have a 3d layout. Anything generated in the 2d layer is auto generated in the 3d layer and layout in “3d” form (obviously none of it is 3d). The objects seen in game are the “3d” versions and are set to the image point of the 2d counterpart in the 2d layer.

  • As a quick update, I've successfully made the object disappear until the player rounds the corner and the ray hits the 2d object on the 2d layer, thus making the 3d object appear on the 3d layer. Unfortunately, instead of staying put at that time, the object still moves with the player before disappearing once the ray is no longer on the 2d object rather than allowing the player to collide with the object (in the 2d and/or 3d layers) so that the player can collect the item. So I'm a little bit closer but still not quite there. Again, any help would be greatly appreciated!

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  • Anyone? I'm really struggling here. I've tried pinning it to specific locations, playing with visibility and animation settings, moving it on the layers/layout, everything. It's now really my only roadblock to being able to complete a first person adventure/puzzle game and I really would love to be able to make it work!

  • Hi all!

    I previously sought help for this issue with no luck, so I'm trying again with a bit more information. The object in my game (key) should be up and around the left wall you see ahead of the player. Instead, the key is basically attached to the player and moves with her. Any suggestions on how to fix this?

    Many thanks!

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  • So, to set up the events I have shared here, I have a raycasting system set up so that when a ray hits the object, it becomes visible. Then the player SHOULD be able to interact with the object. Instead, what's happening is the object is moving with the player until the player has moved out of the area where the object is staged. How do I lock the object to that one position? I also included a snapshot from the actual game. When the player sprite walks forward, the object moves forward and maintains the same distance. (Please ignore the placeholder graphics. I'm using basic art/pieces until I've got all the events right)

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LesleyBeth

Member since 12 Feb, 2019

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