So, to set up the events I have shared here, I have a raycasting system set up so that when a ray hits the object, it becomes visible. Then the player SHOULD be able to interact with the object. Instead, what's happening is the object is moving with the player until the player has moved out of the area where the object is staged. How do I lock the object to that one position? I also included a snapshot from the actual game. When the player sprite walks forward, the object moves forward and maintains the same distance. (Please ignore the placeholder graphics. I'm using basic art/pieces until I've got all the events right)