LesleyBeth's Recent Forum Activity

  • Right, I know Fable II is a 3d game. I'm looking to "fake" a 3d game. I know it won't look quite the same, but I couldn't think of another game off the top of my head that fit what I was trying to describe. I have 2d drawings of all of my backgrounds, and I have my characters set in sprite sheet form so that they can look like they are walking away from me. I guess, after more research, my question is: does the character actually move? Or when the player uses the controller, will that just move the background, causing it to zoom in and out and around while the character plays its walking animations? Or is there a better way?

  • Maybe I need to ask my question in a better way, or I don't quite understand your answer. I am trying to figure out what allows a player to walk through the scenes.... like in the example below. Obviously, my game is nowhere near that complex! But just generally speaking, being able to move a third person character around in that manner. I did the whole tutorial for a platformer initially to help me learn basics, but that only really taught me how to put down a pathway that allowed my character to cross from side to side. I'd rather have movements like this. Thank you!

    https://www.youtube.com/watch?v=7oFmycYZ664

  • Two versions of my question, 1 long and 1 TL;DR:

    Ok you guys have been AMAZING so far. My game is coming along so well and I'm so grateful to you guys (like legit, I'm probably gonna throw out a special thanks to the Construct 3 Help Forum in the credits). So I've got another question I'm hoping you guys can help with---

    My game is a 2d / 2.5d (I'd prefer 2.5d but I understand that's a little more advanced) adventure/exploration game. Unity (which I tried and is NOT my jam) has an asset called "Adventure Creator" that runs about $70 and something like that would be SO helpful for my game here. SO my question is, is there something similar to that for Construct 3, or is it possible that I could use "Adventure Creator" and then import what I've got there into Construct 3?

    If it helps at all, here's a quick overview of what I'm trying to do:

    Player starts in World 1, but there are 6 Worlds total. Player can travel among them, with some limitations. Player must go through the different Worlds to collect different items and keys to unlock items in other Worlds. Once Player "successfully completes" all 6 Worlds, they are taken to a final World. If the entire game is completed to 100%, Player gets optimal ending. Otherwise, there are two other potential endings depending on choices Player made throughout the game.

    I've got a detailed outline of all the Worlds, Items, etc (and drawing them isn't a problem, I work as an artist), but I don't want it to be a top-down game, and I'd prefer if it wasn't just a plain platformer. I'd like the Player to be able to into the layer, for lack of a better word, rather than just side to side across it.

    TL;DR:

    I want the game to provide depth within which to move my third person character rather than solely side to side platformer/side scroller. Help plz.

  • Thank you!!!!

  • Yes, I tried doing it that way, but that still does not appear as an option for me. Here's what I get:

    ibb.co/Vpd36KC

  • So my individual objects have the drag and drop behavior attached to them, but the template I purchased and am using to assist on my project has the behavior assigned to the family as a whole. Construct 3 does not give me that option when I go to add behaviors. Can someone point me in the right direction?

    Thank you!!

  • I will try that. Thank you!

  • Ok so, I've got a layout for my start screen, and I've created an animated sprite. What I'm trying to have happen is when the player hovers the mouse over the sprite, it stops moving. Then when the player clicks on the sprite, it takes the player to the next layout. So I set that up in the events based on what I found in other forums on here, but when I run the preview, nothing happens at all when I move my mouse cursor on the screen. I've tried changing it to a specific key input from a keyboard as well as a button on a gamepad, but nothing works. Any ideas?

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  • I fixed it! I didn't have all my image points set correctly.

  • I don't know how to really word what I'm having an issue with so my sincerest apologies if this has already been addressed. I've been using a platformer tutorial by Ashley? to work on my own game. Anyway, everything was working right along with the tutorial until I got to the section where I was adding events for new animations (idle to walk, etc). Now, when I preview my game, my player sprite starts in front of/below my platform and walks down there. Then when I stop moving and go to idle, she ends up back on the platform, but the second I press a movement key she goes back off the platform. Can anyone help? I'm posting a screenshot of my events page if that helps...

    EDIT: Here's a link so you can see what I'm talking about! https://preview.construct.net/#hax2wa9p

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LesleyBeth

Member since 12 Feb, 2019

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