Two versions of my question, 1 long and 1 TL;DR:
Ok you guys have been AMAZING so far. My game is coming along so well and I'm so grateful to you guys (like legit, I'm probably gonna throw out a special thanks to the Construct 3 Help Forum in the credits). So I've got another question I'm hoping you guys can help with---
My game is a 2d / 2.5d (I'd prefer 2.5d but I understand that's a little more advanced) adventure/exploration game. Unity (which I tried and is NOT my jam) has an asset called "Adventure Creator" that runs about $70 and something like that would be SO helpful for my game here. SO my question is, is there something similar to that for Construct 3, or is it possible that I could use "Adventure Creator" and then import what I've got there into Construct 3?
If it helps at all, here's a quick overview of what I'm trying to do:
Player starts in World 1, but there are 6 Worlds total. Player can travel among them, with some limitations. Player must go through the different Worlds to collect different items and keys to unlock items in other Worlds. Once Player "successfully completes" all 6 Worlds, they are taken to a final World. If the entire game is completed to 100%, Player gets optimal ending. Otherwise, there are two other potential endings depending on choices Player made throughout the game.
I've got a detailed outline of all the Worlds, Items, etc (and drawing them isn't a problem, I work as an artist), but I don't want it to be a top-down game, and I'd prefer if it wasn't just a plain platformer. I'd like the Player to be able to into the layer, for lack of a better word, rather than just side to side across it.
TL;DR:
I want the game to provide depth within which to move my third person character rather than solely side to side platformer/side scroller. Help plz.