So basically, I have layouts 1, 2, 3, 4, 5.
We'll call 1 "home"
2 "City1"
3 "City2"
4 "City3"
5 "Park"
All large, with portals to different places.
When my player enters Layout City1 from Home, she enters at the bottom of the screen. So then she travels through the block and, on collision with the UID of an interact block I have hidden, she transports to a specific location in City 2. The same happens when she spawns into City 3 and Park.
How do I then make her spawn into a different, geographically appropriate location, when walking back through the city?
I'm sure this is super simple and I'm way overthinking it. I just have no idea what the heck I'm missing.
Thanks!