How do I make time pass?

0 favourites
  • 3 posts
From the Asset Store
An educational game for Times Table. An easy to use template for developers to build larger games
  • Forgive me if I’m just ignorant as to how to word this in my searches- has anyone played persona 5? I’m trying to figure out how to have set days, and have the time pass within those days.... any ideas?

  • I'm not familiar with Persona 5, but...

    Two ways include using a timer (behavior), or an incrementing counter variable.

    I'd say a timer might be better suited to having time pass in real time, and a counter variable would be better for a action based/trigger type system. Of course you can use both together too.

    You would have two variables, to keep track of days, and time within the days.

    Lets say your incrementing counter variable represents hours. Every time you take an action (that takes one hour), add one to that variable. When the variable reaches 24 (or 16 or however long your "day" is), reset it to 0, and trigger a new day (add one to your "day" counter variable).

    If you wanted in real time, you can do something similar. Lets say 5 minutes represents one hour. Use the timer behavior, set it for 300 seconds, and when the On Timer condition triggers, add one to the "hour" variable.

    You can break it up into minutes if you wanted to, the concept is the same. When you have variables keeping track of your game time, you can use conditions to compare those variables to values you want to trigger or activate during specific times in game.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The incrementing counter variable is a great idea! I'll give that a go and see how it works. Thanks so much for the feedback!

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)