EddyDingDongs's Recent Forum Activity

  • I had some .NET framework bug, looking forward to future versions though

  • Thank you Ashley and everyone else, great info to ponder on

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  • What is needed to use all those cores is what's called 'parallelism'. Roughly, that means a program can split it's operations into multiple parts, which only need to 'sync' with each other periodically. At this time, javascript can only do that under special circumstances (Web-workers).

    However, there is work being done to bring parallel support to modern javascript engines, which will eventually be able to optimize incoming code automatically, ie., the code won't need to explicitly request those optimizations.

    tl;dr: In a few years, when 8 to 12 core processors become more common, especially in mobiles, we'll start seeing support for more than 1 core.

    Thanks Tiam, that's a great answer, it's still a shame though that Java is so slow on the uptake, multi-core processing has been out for a very long time now.. We didn't go down the track of having Single-Core 5-Ghz processors becos of heat and power issues.

  • Well, 1/8th is 12.5% which is 13% when rounded. So one core is being maxed out. Pat finding uses web-workers so do a lot of pathfinding to Engadge the other cores.

    To only use 1-core today is terrible, that means for a 4-core mobile device u can only use 25% of it's CPU Power. Mobile devices don't have much CPU power to start with so to be limited like this is insane.

    Let's look to the future, we'll see mobile devices with 8-cores and 12-cores, which have already been reported in the tech news, yet the GHZ per core is not really increasing becos of heat and power usage limitations, so that means for the next 5-years our Construct 2 games cannot be any more complex than they are now, they cannot be any better becos we are currently limited to 1-core processing - PATHETIC!

    All the competitors will roll over Scirra if they do not fix this! I play a Unity 3D Game on my PC and it's using all 8-cores of my CPU.

  • In C2 debug mode it says 100% even 114% CPU Usage, meanwhile in Task Manager it only says 13% CPU Usage.

    I have an 8-core Intel i7, this is pathetic that i can't use all the CPU available.

  • Sorry for making a duplicate topic about this, didn't know the guys were on holiday - i thought they were buddhists! hehe ;p

  • I second this, at the moment we really need to be stingy on how many animated textures we can have before gameplay stutters like a retard with parkinsons.

  • Talk about SPAM, either their email marketing system has gone BESERKERS! Or they just don't know about good email marketing practices, i think one email per week would be tolerable.. but not 20-emails in 2-days!

  • I've received like 20+ emails in the last 2-days or so about the Scirra Bundles SALE!!!???!!!??

    Can we stop with the damn scirra SPAM machine already, enough emails about this one thing!

  • Shinkan, i'm with you on this, we need more control over video memory and an unload sprite action.

    I stopped coding with Construct 2 becos of this issue and the stuttering performance I got on both a high-end PC and Mobile.

  • tumira i'm well aware of downgrading, but that doesn't solve the problem in the long term or explain why it happens.

    I wonder which path does Construct 2 look to find java?

    P.S. For now I went back to Java 7 update 55 (64-bit) and minify script works fine, but this issue is still not resolved as should work with latest Java as we need to be up to date.

  • java.com/en/download/faq/java_win64bit.xml

    Note the part about suggesting you use 32 bit.

    No proof positive, but I uninstalled the 64 bit, and reinstalled the 32, and its now working.

    newt I tried this and doesn't work, you must be using the 32-bit version of C2 and not the 64-bit version like I am using.

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EddyDingDongs

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