EddyDingDongs's Recent Forum Activity

  • I also updated to Java 8 update 25 with both 32-bit and 64-bit versions, and 'minify script' has stopped working with the error message: "Unable to run the script modifier. Please ensure you have Java installed..."

    Please help me Obiwan kenobi!!!

  • Yann your Polytrail.capx gave me an error at one point, it said it went beyond the maximum texture size of 2048x2048px.

    Really i think drawing polygons should be a basic thing built in every game engine, it's quite pathetic it's not built into Construct 2.

    And this plugin is not drawing real polygons, it's using large textures to draw on with Canvas, I mean come on Scirra is it too much to ask to draw real polygons like the ones in Quake 15-years ago????

  • there is already a 3D plugin for C2, with a very impressive little 3D tank game, looks pretty good and has some advanced shaders.

  • rfisher, is there a way to make this plugin use a random seed so that it will recreate the same levels everytime??

    As it is now it will keep generating random levels so for example level 16 will be different on a different day and a player cannot try to tackle the same level again, instead he gets a new random level.

  • Very cool, thank you

  • Well I can't install stupid Intel XDK on my brand new Windows 7 64-bit SP1 PC.

    I double click on the EXE and i see the splash screen for 2-seconds and then nothing happens, it doesn't install.

    If only C2 didn't defecate on CocoonJS then I would have a 2nd option!!

  • You're welcome EddyDingDongs , Sadly this is still an issue.

    Yeah tell me about it lol

    Until I read your post I was freaking the hell out!!! Becos after 5-years of using a crappy lappy I finally bought a new semi-high-end desktop PC, and on this PC I can run Watch Dogs at 1080p on ULTRA graphics settings, and yet on this same PC my extremely simple C2 game is stuttering as though it was some game from the year 2020 running at 4K resolution!

  • There seems to be at least a temporary fix here

    https://www.scirra.com/forum/two-node-webkit-problems-still-on-v-168-temp-freeze-fix_t95506

    Thank you Katala, this temp fix seems to have worked for me.

  • I can concur, I had same stutters/freezes/jitters for my Node Web Kit exports for Win 32.

    Taking this advice and using NWK v0.8.6 and it seems to have fixed the problem (temporarily).

    My PC is pretty powerful, Intel i7 4.4-Ghz, 16-GB RAM, Nvidia 760-OC 2-GB, running on SSD + HDD, Win 7 64-bit SP1..

    So when I get stutters in a simple game it usually means somebody has broken the law of coding physics!!!

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  • I installed the Service pack 1 in the windows 7 OS and it works!!!!

    You can close the thread, moderator

    Thanks.

    I also had same problem, new computer with Nvidia GTX 760, the C2 layout editor was all glitched and couldn't see anything, and the event sheet editor had bits overlapping and scroll up/down didn't refresh the view.

    I started to panic, forked out lots of money for brand new high end PC and I couldn't use C2 at all. It even crashed once every 10-mins too.

    So I took your advice, and updated Win 7 (64-bit) to Service Pack 1 and it fixed everything.

    You can download Service Pack 1 from Microsoft's website, it's about 900-megs. But try doing via Windows Update first. Yay I'm happy now Thanks Katzin!!!

  • I think audio playback should get highest (CPU) priority, even over sprites and visuals. Why? becos sound happens on a much smaller scale than the tick level, and even a 0.005-second gap in audio is easily heard as a popping noise sound. In other commercial games, even when they hang the visuals freeze but the music and sounds keep on playing perfectly, so that proves that audio gets (CPU) priority over graphics.

  • Problem Description

    ____ The bug creates a 0.005 second gap of no audio. The bug may be within audio-looping function or within the playback rate function. Either way it seems more likely to happen when there are more sprites added to the scene eg. 300-1000 64x64px sprites. ____

    Attach a Capx

    ____ Capx is attached. ____

    Description of Capx

    ____ This Capx plays one sound file that is perfectly loopable, on the smallest scale the start and end both start at the zero-point, (I used a program called EndlessWAV to make it perfectly loopable).

    By clicking on the "+" and "-" sprites you can change the Playback_Rate (pitch) of the looping sound.

    You can also change the volume of the sound with the second set of "+" and "-" sprites. ____

    Steps to Reproduce Bug

    • Step 1 - Overload the scene by populating it with more sprites, or many animated sprites.
    • Step 2 - Lower and Raise the playback rate and hear for any Noises, pops and clicks.
    • Step 3 - Record the PC speaker "Stereo-Mix" output, and disable your microphone in the process.
    • Step 4 - Analyze the recording from the audio output of this CAPX.

    Observed Result

    ____ Most of the time the loop plays clearly and perfectly, but once every 5 or 10-seconds there are very noticable audio pops and clicks and little annoying noises. ____

    Expected Result

    ____ There is no reason why the audio shouldn't loop perfectly from layout start to end, without any pauses. I expect it to loop perfectly. ____

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (N/A)
    • NodeWebKit: (YES)
    • CocoonJS on Android: (YES)

    Operating System and Service Pack

    ____ Windows 7 (64-Bit) SP1 ____

    ____ Android 4.4 KitKat ____

    Construct 2 Version ID

    ____ Construct 2 r175 beta (64-bit)____

    Thank you, you guys rock!

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EddyDingDongs

Member since 7 Sep, 2013

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