IntelRobert : My bad, Spriter animations are working with Crosswalk.
I also did some further FPS tests with my game.
CocoonJS:
Samsung Galaxy S III: 60 FPS
Nexus 7 (2012, the old one): 60 FPS
Memory: 80-100 MB RAM
Crosswalk:
Samsung Galaxy S III: 58 FPS
Nexus 7 (2012, the old one): 38 FPS
Memory: 140-150 MB RAM
I still get some delay with sound effects sometimes in Crosswalk, but all in all I am happy with the responsiveness of the new exporter.
IntelRobert, do you know if the memory usage will be optimized in the near future? Apart from that and some other minor issues, I see great potential in Crosswalk.
Also, please excuse my ignorance, but can anyone tell me, what the best exporter for IOS is at the moment? I can see that you can export to IOS with the Intel software too, but I think Crosswalk is Android exclusive?
I would prefer to publish all my apps for Android and IOS with Intel, rather than with CocoonJS.
Thank you.