Allchix's Recent Forum Activity

  • happened to me once before. If C2 crashes while you're saving your file is gone. Only option you have then is to open the backup file and hope that its not too old. The "capx.capx" seems like a naming think. you should be able to change it to XY.capx.

    and yes, all i can say is, always keep a daily back up copy in dropbox or something.

    I hope you didnt loose too much process

  • Same, I tried to upload custom splash screens and update, but it wouldn't load the changes. I dont know if it is a bug or what exactly they are planning with it. They always seems rock solid with their own splash, so maybe the custom splash option, is a frame after the ludei logo and construct 2 is not using that feature.

    Anyway, in the meantime I added a loading layout to my game in C2 and when you export with the minify option checkt in C2, your personal loading screen will appear after the ludei logo. like this, at least your company will be named too. this loading screen will appear every time the game starts and there will be no more black screen after the ludei logo while your game is loading, which is nice.

  • We just made a change in Crosswalk Beta in XDK to unconditionally disable it. Until we get the next release out in July, we can't add any options to current build, but we will add a control soon after that release.

    There were many people reporting that the blacklist was not needed, but no real evidence that the blacklist was preventing crashes. If that turns out to be false, then we will unconditionally disable it again. But I am hoping that we can leave it that way for a few weeks until we give the developer control. Please let us know what your experience is.

    > IntelRobert

    >

    > IntelRobert

    >

    > does that mean that when I build an app today with version "BETA Crosswalk 6.35.131.6 on Cordova 3.4.0" my Samsung Galaxy S3 will not be on the blacklist? Or are we talking about some future beta?

    >

    > Thank you.

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  • Hello,

    is it normal that a game lags for every framerate below stable 60 FPS?

    When I play normal PC games, everything above 30FPS is fluent, but with my created game, it starts to stutter with 58 FPS and 45FPS feels like 15FPS.

    Am I doing something wrong? I want to create a mobile game and Ashley posted an updated new manual today with performance tips: https://www.scirra.com/manual/134/performance-tips

    and I quote: "You should aim to design simpler games to match the lower power of mobile devices, and have lower expectations of framerate (30 FPS is a good target for mobile)."

    So can someone please help me and advise, how I make a mobile game run on 30-60FPS without the stuttering below stable 60FPS?

    Thank you =)

  • If you dont use a new feature that came with R170, why dont you go back to version R168? In the other topic you said it worked with that version. You can change a text file so that you can go back to an older version, even if you opened your file with the new one already

  • UPDATE: Ok, so only the debug mode seems to get hit by the FPS drop. I know that the debug mode needs more resources but it still ran with 60FPS this morning. But anyway, I can live with a fluent game in normal mode and a laggy debugger.

    Hello,

    this morning my game ran without a prob at 60 FPS, I saved and closed the file. Now I wanted to continue working on it but noticed that the FPS dropped to 40-50 without me changing anything. I tried to restart my laptop, cleared my browser cache and cookies, tried to run it in node-webkit. No improvement what so ever. My game is very CPU light, since it is going to be for mobiles. As I said, I didnt have this problem this morning and constantly tested my game before.

    Only plugin I use is for Spriter and Construct 2 version 170

    My rig:

    Intel I7-4700MQ

    16GB RAM

    Nvidia Geforce GTX 770M, Intel HD Graphics 4600

    Windows 8.1

    performance picture: dropbox.com/s/hp3vvvxaye3izbs/performance.jpg

    Does anyone have any idea? I mean something must have changed!

  • Thanks to all the smart people here and on github who try to make this plugin work now. You are awesome and it is highly appreciated what you do!

  • I too get an error when I try to run the capx.

    But not only that, I just compiled my project ( like I did many times before ) and now chrome is telling me that the file is harmful and deletes it when I try to download it from the ludei email link.

    EDIT: Now my project is not working either when I test it in construct 2, lots of error messages. Everything worked fine before.

    What a shame, I was actually hyped for a sec

  • Hello Brashmonkey,

    any chance we can get a flash behaviour for spriter animations like the one which is already implemented in construct 2? Its a neat effect to make a characters flash after they took damage.

    Thank you

  • The dummy layout thing is a very good idea.

    But is there a way to modify the z-order if you place all sprites on a dummy layout instead of the correct one?

  • I dont want to be disrespectful, but if I may speak my mind. Your game is a flappy bird clone, that can be done easily by anyone with the new tutorial in construct 2. Also you want someone else to do all the artwork, so what would the artist need you for? What kind of profit split are you expecting? 75% for the arist, 25% for you? Or the other way around?

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Allchix

Member since 6 Sep, 2013

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