Allchix's Recent Forum Activity

  • Staying below 100mb ram is basically impossible I think. I made a small game ( 500kb in Construct 2) and when I build it with Crosswalk it still uses 120mb ram. So looks like there is a base usage which can not be avoided. But at least the ram usage evens out with larger files. My first game was 8mb and used 200mb ram.

    I tested the 200mb ram game for a few ours on my Galaxy S3 (850mb free ram) and it didnt crash once. So the save number for your ram usage would be basically half of the devices ram (phone has 1g ram= app can be 512mb ram) But staying below 200mb ram is a save bet if you want to include the 512mb ram phones since there can always be mb ram spikes and you want to give your game some air and not run at the phones limit.

    For IOS with Ejecta or Phonegap (when it gets viable in a week with IOS8 I have no experiences. But I have high hopes for Phonegap, so lets see).

  • IntelRobert

    Hello Robert,

    Whenever I try to upload my APK to the google developer console, it gives me this error message:

    Upload failed

    You need to use a different package name because "xdk.intel.blank.project" already exists in Google Play.

    I am not sure what I am doing wrong, since I put all my own details into XDK before I built my app:

    Under "build settings -> Android-Crosswalk" I populated the fieldd "App ID, App Name, App description, Author"

    Thank you

  • cranberrygame

    Nevermind the request below, I just found it. I didn't expect it to be in the download plugin file itself^^ thanks anyway

    Hello Cranberry, thanks for your awesome plugins. Could you just tell me, where I can find a .capx or tutorial, how to set up your IAP plugin and AdMob plugin please? Somehow I can't find the documentation. I already installed your plugins and have all the necessary accounts ( google developer/ AdMob account). I just don't know what commands I have to put in Construct 2.

    Thank you so much.

  • Allchix

    While iOS8 with the potential of Phonegap is great, the point is that CocoonJS or Ejecta (for many users) works on iOS5, 6, 7 and 8.

    Adoption happens over time and we won't know how iOS8 will behave with user adoption.

    Android is worse for new OS adoption so Android L may not be a viable target for awhile.

    Yes I understand your point. I too prefer 100% marketshare over 75%. But I couldn't find out how and if it is possible to monetize your game with Ejecta. On the other hand I don't trust Ludei/CocoonJs. They still don't make any money and I can see no clear direction the company is going. Some other guy in this forum went to a convention where Ludei was present and said that they were looking for a new investor eventually. But you know, I as an investor wouldn't put my money into a company that burned through $17million without any visual business plan. In addition, now that we have Intel Crosswalk for Android, which is free and trustworthy, and Phonegap for IOS8, there is no real need for Ludei in this game anymore.

    So what happens to our games if Ludei goes bankrupt? I just want to limit my risk and have my games in save hands.

  • A device list and some vague statistics on their market share would be helpful, for example the iPhone 4 has roughly 14% of the iPhone market - and won't be getting iOS 8.

    I think there are no official numbers, this is the best indicator i could find:

    http://david-smith.org/iosversionstats/

  • Thanks Tumira and Aphrodite for your replies, but i was specifically talking about IOS8 and not Android. For Android we have Crosswalk for now, so that side is covered.

    And I still don't get your point, even in your charts it says that people switched very fast from IOS6 to IOS7. Within the first month around 50%, and after 3month 75%.

    75% is generally good enough for me. Since the rest may most likely not be too active with their phones and may not be interested in playing games anyway.

  • What proportion of users do you think will update to iOS 8 when its released? How about 6 months after its release, or 1 year?

    As I understand it, Phonegap for iOS8 should be comparable to running Chrome preview over wifi for performance or features.

    Hi , I don't have an Iphone, so could you explain to me please why you think it will take 6month-1year untill IOS users adept to IOS8 once it's released? With Android, once a new firmware is available, you get a notification, press update and that's it. Since everyone uses their phone daily, it shouldn't take more than a week, till everyone whose phone is eligible for the update has it. Since IOS8 is for Iphone 4GS and above, we should quickly see an overall upgrade rate of 75%

  • i just tested my game with the latest construct 2 and intel xdk build and i am really quite happy with the performanc. i didnt notice a performance loss compared to cocoonjs. however my app uses more memory ( ram) with intel xdk. with cocoonjs my app needs 170mb ram and with intel xdk 200mb. does anyone have any idea why? its the same file. i am worried that 200mb ram might be too much

  • Are you sure that CJS 2.02 doesn't work on Samsung devices? At least I successfully tested your game since you updated it recently on my Galaxy S3. But I have a custom ROM, I don't know if that changed anything or if it is only hardware related.

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  • Compiling etc works without a prob for me. But the app is not in fullscreen anymore, even though i ticked that option. Am I missing something?

  • I tested your game on my Galaxy S3 and Nexus 7 (2012). But after the Ludei Logo it force crashes.

  • why are you giving away your cool game? I read in the other topic that you had problems with the export. But now that you are offering it in public, basically everyone can steal it. Dont you just want to try to find a solution for your performance problems? I had a look at your game. the only issue is that the pictures are to high detail for a mobile phone and that you have excessive animations with different sprites, instead of using spriter animations. This game can easily be fixed.

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Allchix

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