why are you giving away your cool game? I read in the other topic that you had problems with the export. But now that you are offering it in public, basically everyone can steal it. Dont you just want to try to find a solution for your performance problems? I had a look at your game. the only issue is that the pictures are to high detail for a mobile phone and that you have excessive animations with different sprites, instead of using spriter animations. This game can easily be fixed.
Well i posted it because i was hoping people could learn something from it. If someone steals it and just copies it to make a profit. Then they managed to do something i couldn't which is make it run smooth
I did try to find a solution but the basic jest of things were that games using more than a 100mb or memory will not work were the some of the responses i received. As such i did not see a point in then trying to optimize
The sprites included in the version i shared are not optimized. I have more than 40 different revisions. My latest had all the resized sprites with not a single one exceeding 512px but it also include the removal of webgl which would have made things ugly because i removed my coloration opacity layers and you guys wouldnt have been able to see whats happening.
Also when you look at the dog sprite. You will notice there is a small dot at the bottom. Why is it there?
Well Protip. When using platformer behavior and not binding it to a box your sprite bottom should always be the exact same location to avoid animation jittering when cropping the sprites. This is a "cheat" to avoid pinning that sprite to a helper.
The reason for this was that controlling the AI of the dog was too troublesome when pinning dogs to helpers because conditions would trigger across the entire level for all dogs.
By only having dogs it removed these issues.