Sebastian's Recent Forum Activity

  • OlivierC - Oh, I was meaning the effect of the light coming from the windows being displayed on the floor sorry ^^ Is that an effect you made or part of the image?

    It looks like a static image. The room is created using a 1 point perspective and the light source is above the window on the right. Once you establish where the light source is going to be, you use the shape of the window to determine what light is allowed to touch the room and the objects in it.

    <img src="http://sebastianchamplain.com/temp/lightingEx01.png" border="0" />

    I hope you don't mind that I posted a screenshot of you work. I'm following along with the discussion and I love discussing art. If you disapprove, I'll remove the image.

  • The analog sticks were off center. The controls work great now. I really like your idea for the jump mechanic. That's a clever idea to use additional overlapping sprites to trigger it. Thank you for your help!

  • A found a great 8-direction analog stick example and I tried to adapt it for a Platform game. It works for the most part, except for 2 issues.

    1) As soon as the game loads, the player takes off in a sprint.

    2) The player jumps way too easy and sometimes when you don't want him to.

    After you use the touch controls, the analog sticks seems to work fine except for the jumping. I spent a lot of time trying to get it fixed, but nothing I do seems to work. Can someone tell me what is wrong and explain why it's wrong?

    CAPX

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  • That makes sense. It was a bit confusing because so many threads point to this one, but it's discouraged to comment on it.

  • Whiteclaws or anyone,

    Why is it wrong to bump old threads by asking questions or sharing examples? I see people complaining about asking questions that have already been asked in old threads, but then there are people who complain if you comment on those old threads. What am I missing, because it seem like a catch 22.

  • Tutorials would be a good start, and I can always make my own curriculum once I learn enough. I was just curious what others are doing and the pace they are setting for students. I might have missed the link when I first posted about this, but it looks like Scirra teamed up with Stride Academy. I'll take a look at it. :)

  • tulamide

    Sorry, I don't know the laws in Germany. I'll take your word for it. In the U.S., it has to be proven that the red cross symbol on white background was used as intent to misrepresent the ARC or harm it in some way. That would be very difficult to do unless it's obvious and deliberate, like using the words "American National Red Cross" along side the actual symbol or painting the symbol on your car to fool other's into believing you represent the ARC or maybe selling a product misleading people into thinking it was endorsed by the ARC. Those are proof of deliberate acts that can harm the ARC.

    The ARC charter of 1910 clearly states that using the red cross is against the law if it's used on vehicles, vessels, aircraft, buildings or other structures, or upon the ground. No mention of use outside those conditions, as far as I've read. That leads me to believe that they are not so much concerned about protecting a red cross from being used as they are trying to protect the symbol that represents the ARC from being misused. What I mean by that is the red cross on a Knights Templar garment does not mean the same thing as the red cross for ARC. Red crosses other than those meant to represent the ARC and Band-Aids are fair use in America. The example I linked to was meant to prove that no one is being prevented from using red crosses and not as an indication of law.

    If you are still worried about using it in a game, don't. It's not worth the headache. Use a heart symbol or something else to represent health.

    --Edit--

    I forgot to attach my source. Please refer to the final page of the charter. It's illegal to use the red cross to misrepresent the ARC, otherwise it's ok to use it in the U.S. without penalty as stated above.

    Congressional Charter of the American National Red Cross

  • Sorry, here is the images

    https://www.dropbox.com/s/w1n9jl9sosgyoie/screen%201.jpg

    https://www.dropbox.com/s/izqfzgbtrvc9rj0/screen%202.jpg

    https://www.dropbox.com/s/a3qhd9fsn1c2uji/screen%203.jpg

    Sorry this is off topic, but the problem you are experiencing with sharing your images is that you use spaces in naming your files. A URL doesn't allow spaces, so the space is replaced with "%" and two hexadecimal digits. It can cause some difficulties in certain situations. A popular way to fix it is to use a dash or an underscore to separate words when naming files to share online.

  • I'm not familiar with Spriter. It looks amazing! How well does it integrate with C2?

  • That works! For some lack of reasoning on my part, I forgot you can invert a condition. I'm still learning. I'll get the hang of C2... eventually. :)

    Thanks again, plinkie!

  • I'm having trouble with my animation not looping when it overlaps another sprite.

    Overlap Animation Example

    There's 2 animations. One animation is when the player is running, and another is when the player is running in front of an object. The first frame of the animation is shown when the sprites overlap, but it doesn't cycle through the animation and it doesn't loop. I'm thinking there's a conflict between my events, but I don't know what that is. Can someone help me figure out what the conflict is and how to fix it?

  • Glad I could be of some help! I have a couple more ideas for saving space, but they would be hard to explain without providing lengthy examples. I'm just a game artist with little to no programming skills. :/

    spy84

    How about just skipping rendering the 3D model all together? Do you just want it to look 3D or does it have to be a pseudo-3D look?

    I think the best way to achieve a 3D look with 2D sprites is to just create a multi-layered image and use parallax to fake it. It'll take some time, but it's very doable in C2 and with fewer events and you can maybe even do away with any animation frames.

    If you want to better the illusion, you can also apply some image rotation, add squash/stretch to the images, add blend effects and use some image swapping when you can't bend and twist the images anymore without breaking it.

    Something like this:

    Head Rotation with 2D Images

    It's done in After Effects on a 3D canvas, but all the images are 2D. The 3D canvas makes the animation easier, but it's not required to achieve the effect.

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Sebastian

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