ryand444's Recent Forum Activity

  • Hey there I've recently been trying to make a second level in my game basically having the same event sheet and some recurring assets , however upon trying to test it i keep running into this screen which does not allot me to play the level , but it works fine on the previous level and the coding has not been changed at all by myself.

    the error message will be enclosed.

    http://i.imgur.com/vry70iz.png?1

  • sample as in video or of the game?

  • Hello there i know i only posted a similar question recently but i thought i should try and ask again in a different way since i don't think i asked it correctly.

    so i am essentially trying to restrict the movement of the player whilst they are on certain surfaces using a physics behaviour , i currently have a system of magnets that rotate the character towards the angles they need to be at but it doesn't do as i stated .

    again i realise i posted this recently but this is a very important issue and any responses would be greatly appreciated , thank you for your time , Ryan.

  • tried this by using the physics behaviour but do sent seem to work or i can't figure it out if any one has any suggestions i would appreciate it.

  • https://www.scirra.com/tutorials/273/ho ... platformer So I've been trying this , which seems like what you've recommended but it doesn't seem to work with my set up since im not using the player behaviour.

  • do you know if they're are any examples of what you've suggested in your edit hear on the forums or any where else , i understand most of what you described just prefer to look something over , and once again thank you very much.

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  • Hey there , i'm making a platform game and i am attempting to create a set of movement rules using the physics behavior that is essentially similar rules to that of a sonic game , i'm trying to create a system where the players movement will follow the geometry of the platforms using collision polygons , however in doing so it means that the speed built up by the player means they usually end up just flying upwards into the sky rather than following the platform. ( an example of what kind of platform i'm talking about will be picture 1).

    i have tried limiting gravity and friction but those only end up destroying the flow of movement , the collision system i have in place ( picture 2) works fine and allows the player to use these platforms without issue but i need a way to keep to them attached to these platforms regardless of speed without taking off and still being allowing the player to jump.

    i apologize if this is confusing and i thank you for your time,Ryan.

  • Thanks for the reply gamecorpstudio , however i did explain that platform behaviour won't work along side my charterer set-up as overlapping it with a physics behaviour will cause the character to glitch out , im really not sure why this is.

    thank you for your response however.

  • Hello there , i have recently had a few issues creating an animation routine for my character in a platform game i'm designing , i can't use the platform behaviour as my game requires the use of physics on the character and the plat-former interrupts this.

    so I've had to code my own animation system ,and its worked up until this point where i'm adding animations for when the player is flipped , I've essentially just made it so that it flips when the player is moving X or -X however the issue is that all the animations that are flipped whilst the player is going along the -X axis freeze with the exception of one , i have tried looking for conflicts in the coding since this happened before and was resolved with a simple change , however their does not seem to be any conflict in the coding at all and this is a bit of a nasty problem.

    any help or suggestions would be greatly appreciated , thanks ran.

  • Thank you very much for your reply , this is a very useful tutorial .

  • Hey guys im programming a basic back and forth enemy , all it does to "animate" is flip the enemy's sprite every time it hits a boundary point where it tells the enemy to turn around, however it will constantly tell the sprite to do this because their are multiple enemies in the level at the same time so it gets the trigger to flip from then as well , resulting in the sprite constantly flipping. (Coding Attached)

    Any suggestions aside from cloning and copying the Coding-for each one , any feed back will be greatly appreciated Thank you very much .

  • Ok thank you very much ,

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ryand444

Member since 5 Sep, 2013

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