ryand444's Recent Forum Activity

  • Hey there, Just looking for some help creating a much simpler version of this coding (1), essentially it assigns one object to the other objects location based on both having the ID variable with matching numbers lets call it a 'Grouping' mechanism, for clarity. one is a trigger the other is an asset that moves.

    As you can imagine it's not very efficient to keep creating the same lines of coding over and over but rather would be better to have a system that just matches up both numbers.

    (1)

    http://i.imgur.com/f60xXwA.png?1

    Thanks for you're Time and Patience.

  • Ah thank you i will give it a try , i dis see the Canvastolayer but not the reversal earlier , thank you very much.

  • Working on a platformer project at the moment that has a collectable mechanic within it and we are looking for a way to have the collectable move towards the GUI asset that keeps score of the collectables , much like this

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    we are either looking for a way to translate coordinates from one layer to another or tell the object to move somewhere on the screen rather than in the layout , thus far i have been unsuccessful in finding anything useful

    any help even just pointing me in the right direction would be much appreciated , thanks very much.

  • Hey there thanks for your reply , To answer your question i am using physics rather than the platformer behavior with the players , the jump thru wont work with physics and needs to be done spereatly , i apologies for making that unclear.

    Also i will give you suggestion a try alto its not any issue with function or wait as those things seem to be fine rather its not recognizing multiple inputs , again thanks will update after have tried this.

    Thanks for your time ,Ryan .

  • Hello there i'm working on a platformer with a Physics engine and i have recently implemented a custom "jump thru" function using these conditions in the image (1) , its works well aside from the fact that if the player docent press any other button and lands on a platform and trys to jump thru again it will not register , im assuming this is because of the on pressed condition only works once where as we need this to work multiple times , if any one can suggest a solution that would be great.

    (1) http://i.imgur.com/1kdddEk.png

    Thanks for your time ,Ryan.

  • Thank you very much , this looks like it will help.

  • Hello there

    I am currently working on a project where one of the main features of the game is a Duo Platforming system similar to that of the original Donkey kong country (1) games , we have the switching down to a tee but as we are using physics with these characters , it is difficult to make the second player follow the first in the precise way we want it to , it is also important that the second player maintain the same rules and abilities for interactions as the Player themselves .

    At the moment we are stumped as for how to make this work as you can see below (2) I've attempted to create a list of different commands for the second player and this works ok but its not precise enough and causes the second player to ping pong back and forth or overshoot the second player.

    If any one has any advise or any solutions please let us know it would be greatly appreciated

    Thank you for your time ,Ryan.

    (1)

    Example of the mechanic we want

    (2) http://imgur.com/edit- Our current Coding

  • Ah , Thank you very much works perfectly.

  • Hey there , so i am trying to find a way for music to continue on the players death , which involves the layout restarting and causes the track to restart , if any one knows how this can be done please let me know , thank you.

  • OK , I've managed to fix the issue , for whatever reason the collision polygons on the level's platforms were causing the issue as they had for some reason just randomly assigned themselves in places that cause overlaps and this was causing the error.

    thanks to all who helped.

  • https://drive.google.com/open?id=0Bxxfa ... authuser=0 The Capx is Ava liable hear.

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  • Well i have tried copying all the assets over from the previous layer which did nothing , its not a variable , i assume its talking about the use of X velocity in the script since i'm using physics , thanks for your reply i appreciate it.

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ryand444

Member since 5 Sep, 2013

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