ryand444's Recent Forum Activity

  • Hello there i have only recently learned how to use spine and i am wondering how i should go about importing the character i animated into construct , i have imported animations by saving the animations as PNG files but it seems in- efficient as well as creates inconstant sizes for each frame ,ive tried looking around for some help but have found nothing the spine website seems to be broken , if there's any way you can help like tutorials or just advice then please let me know i would be very great full.

  • Hello there, i am working on a plat former project that uses speed and momentum bas plat forming , and i have recently hit a snag where i am using the system recommend to me before to rotate the character to a specific angle that would match the angle that the geometry is at however once it reaches above 100 degrees it ceases to work and won't rotate the player.

    the character framework I'm using is in Screen_03 (I'm sure as of what it is referred too.)

    the coding used for the angles is in screen_02.

    and an example of one of the geometries is in screen_01 with the places where it ceases to function in yellow and the rest are red.

    i have tried alerting the amount it changes the player angles and even tried changing the position of the different player parts including the detector to try and get a result but nothing so far.

    any help you could give me would be appreciated , thank you for your time and i look forward to your responses.

  • OK i missed this XD thanks for your time and sorry for taking it up.

  • i have tried to do that but there do sent seem to be anything that can turn off its collision for the Physics behaviour.

  • I am currently building a game the requires that player to have a physics attachment and has a revolt joint as an extension of the character , which then does not allow me to have a plat-former behavior on the character and also means platforms have this behavior also.

    This makes it impossible to use the Jump thru behavior and i have tried a number of different ways to do this but thus far seems to be impossible , if any one has any ideas or has had the experience before , any advice you can give would be greatly appreciated

  • i did not think of that XD , thank you very much for your support and patience.

  • Thanks this does help , but i have no idea how this would work with the physics conditions , thank you for the reply however.

  • I've tried a few things to make the character rotate as it moves on angled platforms , both the square and the wheel are working with physics and various events attached to that but the small red detector at the bottom doesn't have any properties like that.

    to better describe what im trying to achieve just think of the way a character like sonic interacts with different terrains angling the character with the angle of the platform.

    any help will be appreciated , even just pointing me in the right direction of what to learn , thank you for time.

  • Thanks to both of you it should help , ill reply if i need any further help. Cheers.

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  • Hello there , so i have this idea i want to test for a game that uses allot of Speed/physics based elements , to give you a better idea of what i'm aiming to achieve just think of movement and physics similar to the Sonic the hedgehog games.

    if any one could point me in the right direction for creating the same kind of mechanics i would be most appreciative.

  • hey there , i recently got help trying to make a wave system for a tower denseness game , i used functions to tell the system to spawn different types of enemies however the wave system we have won't recognise these functions as instructions for each wave , rather just precedes to spawn all of them , any idea on what im missing?

  • hey again , i have tried to put the functions into the game , it seems to work fine and allows us to control the number of each type , however at the moment it doesn't seem to be understanding a pattern of functions it just spawns wave 2's instructions instead of 1 regardless of how i change it , is there any way to tell the game to follow them as instructions for each wave rather than every wave that would be very helpfull , im sorry if i haven't explained this correctly and thanks for your time.

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ryand444

Member since 5 Sep, 2013

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