Hello there , i have recently had a few issues creating an animation routine for my character in a platform game i'm designing , i can't use the platform behaviour as my game requires the use of physics on the character and the plat-former interrupts this.
so I've had to code my own animation system ,and its worked up until this point where i'm adding animations for when the player is flipped , I've essentially just made it so that it flips when the player is moving X or -X however the issue is that all the animations that are flipped whilst the player is going along the -X axis freeze with the exception of one , i have tried looking for conflicts in the coding since this happened before and was resolved with a simple change , however their does not seem to be any conflict in the coding at all and this is a bit of a nasty problem.
any help or suggestions would be greatly appreciated , thanks ran.