Dayvid86's Recent Forum Activity

  • Hello,

    We don't understand anything, explain better, maybe give an example, use pictures.

  • Ah yes, well seen, a story about action placement, I didn't notice, logical though but not seen, like sometimes we get stuck for not much, thank you very much ^^.

  • I do not understand why the loop does not work as expected, normally all should work.

    Should be:

    Y: 0

    - X: 0

    - X: 1

    - X: 2

    Etc.

    Y: 1

    - X: 0

    - X: 1

    - X: 2

    Etc.

    Y: 2

    - X: 0

    - X: 1

    - X: 2

    Etc.

    But no, strangely it doesn't work, when I debug the game, only Y seems to work but not X!

    So there should be 7 * 7 objects, but no!

    drive.google.com/file/d/1JED2eNJuayLaqTV6vqW6Qa_clB7Qo-AT/view

  • Salut, j'ai pas tous compris de ce que tu voulais faire, mais entre français on peu ce serrer les coudes, si je peu aider, mais je suis pas très douer donc, mais dis moi quand même.

    ---

    Hi, I didn't understand everything you wanted to do, but between French people we can help each other, if I can help, but I'm not very good at it, so tell me anyway.

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  • Coucou, je recherche donc une personne très qualifiée en C3 pour passer en revue un exemple que j’ai réalisé. Cet exemple est privé pour le moment, je recherche une personne sérieuse. Je voudrais que cette personne donne son avis et améliore cet exemple assez difficile que j’ai réalisé. Ce n’est pas juste regarder et donner son avis, mais aussi le rendre le plus efficace possible. En échange, à voir, je ne sais pas encore, suivant le travail accompli, ça peut être un crédit au nom de la personne, l’exemple en cadeau ou une rémunération. Posez vos candidatures ici et je verrai. L’exemple en question est “se déplacer sur une route de nœud en nœud”.

    ----------------------------------------------------------------------------------

    Hello, I am therefore looking for a highly qualified person in C3 to review an example that I have created. This example is private for the moment, I am looking for a serious person. I would like this person to give their opinion and improve this quite difficult example that I have created. It’s not just about looking and giving their opinion, but also making it as efficient as possible. In exchange, to be seen, I don’t know yet, depending on the work done, it can be a credit in the name of the person, the example as a gift or a remuneration. Post your applications here and I will see. The example in question is “moving along a node route node by node”.

    -----------------

    construct.net/en/forum/construct-3/how-do-i-8/move-route-nodes-182467

    github.com/Scirra/Construct-feature-requests/issues/297

  • dop2000, hello,

    we can't send a private message here on this forum, so I sent you a message on FB, but it seems you haven't seen it yet, cordially.

  • How to move from node to node using pathfinding and interpolation behaviour ?

    For the moment I'm here, but it's not perfected yet, it's stuck in the last loop for interpolation.

    I don't know why it's not working, any ideas ?

    drive.google.com/file/d/1HBbd2A6MCWDKt0sFRjKqZIgKWzWKKnSO/view

  • I’m not sure it works, it’s not easy. Moreover, I would like that when the character moves along the path, the closest node is highlighted. In this way, each node will successively be large and small depending on the player’s position. In reality, I would like to move it node by node to the destination, but I don’t know how to do that. I know that “move towards” is an option to make “passages”, but this one doesn’t really suit me because I want the character to slow down when it arrives at a node and then gradually accelerate to the maximum speed to go to the other. The interpolation behavior is perfect for this and that’s what I want to use, but I don’t know how to list all the nodes on the path. It’s all very complicated.

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  • Ah ah, I would like to return the orange node closest to the player follow the path search, not very clear?

    It's complicated what I want to do, really not easy at all!

    When I double-click on a node, the program must:

    Search for the orange node closest to the player, but in the direction of the destination, in the example with the image, it's node: B8, get it?

    Only it has to be the next orange node on the path towards the target, understand?

    I've done this, but it only works on one condition: as indicated, this is what it does, but not what I want. If you're less than half the distance to the next orange node, then the node you return to will be the one before, not the next, so it's no good, imagine you're less than half the distance to node B8 (between B7 and B8, but before B8), so if I double-click on B8 or B1 or even B2 or D2, C3, D1, for example, it will return B7 when it should be B8 because it's the next node in the direction of X.

    Test this and you'll see, depending on where you are, there may be errors.

    try between B8 and B1 when the character moves from one to the other, and you'll see some problems.

    drive.google.com/file/d/1zlWIeCnHETZ_M4H9ydx1EC7F3ya07XWf/view

    Anyway, there are still things I want to do here but I'll post when I want.

  • Yes, but it's not just the one closest to the player, but the one closest to the player on the way!

    Thank you.

  • Hello,

    do you know how I can do return the orange node closest to the character on the search path?

    orange dots = knots

    the small purple squares = the path (patchfinding)

    I'd like to move the character not with the pathfinding behavior but with “move to” to make it look cleaner, any ideas?

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Dayvid86

Member since 11 Jan, 2019

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