Dayvid86's Recent Forum Activity

  • No, you're talking nonsense, only layer 0 is invisible !

    Edit:

    Ah !!!, ok I get it, there's been a big mix-up here, you're talking about the layer number displayed in grey to the right of the layer name, and I've got it reversed (name and number).

    Well, I'm definitely seeing a lot with C3, thank you very much for your invaluable help!

  • and then can you tell me if it works for you?

    double-click on a node to move the character.

    drive.google.com/file/d/1gWgFFHVUeTyWElkqAcPcG8AUuqdMmhz9/view

  • Here's an example I created to move a character from node to node on a route.

    This is a complicated example, so open the game and read the comments.

    drive.google.com/file/d/1g5jqoq7yP-YyhDvrgBG-l3ZiUS_Iypso/view

    Tagged:

  • "If someone tells you "go left, but you can only move forward" - will you be able to do that?"

    Hello dop2000, and if, of course if (yes I can do it), I make side steps and voilà, I can do it ^^.

    Okay, well, that's not very clear.

    And for the basic index 0, I've already tried, doesn't work, or even 0 at number of nodes -1, nothing works!

    On another game I did the same thing and it worked, but not here, and they're not hidden under the map, they just don't appear!

    Thanks for your help :)

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  • Thanks, it's a bug, I'll report it.

    Do you also know why my little purple square (sprite3) doesn't appear when the path is found? it should in order to create images at the position of the path search nodes.

  • Hello

    Well, I've deleted almost everything there was to try and find this problem, to no avail, don't understand the problem here, it's very strange!

    So, double-click just to the right of the green sprite, it will find the path and move on, click elsewhere, nothing happens, yet it seems to find the path because the character blinks in a certain way, so it finds it but doesn't move.

    Now go back to the editor, change the position of the green square, restart the game and try the same thing again, nothing works here!

    Personally, I don't understand this problem at all.

    drive.google.com/file/d/1pk_9NTJm9_ETu1Vlj_dRVLTfnKHxetZ4/view

  • Good morning,

    I see, so it's not even possible to create a Plugin for that.

    Clearly, I have a series of disadvantages with C3.

    We can't even tell him to go to Noeux while staying on the yellow road.

  • Hi, just out of curiosity, how much would it cost to create a C3 plugin to easily move an object along a defined route, traversed by nodes?

    The user will have to draw a route (straight lines or not)

    put nodes on the road to make intersections (crossroads), the aim here is to say to the software, here's the starting node, here's the node I want to go to, find the path to go to this node following the road, draw the path (or not, configurable and with the choice of drawing the path found), move the object on the path to the arrival node, once arrived, erase the drawing of the path found (or not, configurable).

    See this thread: construct.net/en/forum/construct-3/how-do-i-8/move-route-nodes-182467

    and the link to the new application (in case it is accepted or not): github.com/Scirra/Construct-feature-requests/issues/297

  • Thank you all for your help.

    It's far too complicated for me.

    It annoys me, however the one that suits me best and the least difficult in my opinion is that of: R0j0. but maybe not totally.

    Thanks again for your help.

    Best regards.

  • Hello,

    Thanks for the example, but that's not what I want!

    Here what I want is that when I click with the mouse on one of the nodes, that my character goes all alone on the node that I clicked looking for the path and always on the yellow road!

  • Nobody knows how I can do this, I can't find anything to help me, please help me.

  • Hello everyone,

    I'd like to make a system so that the character moves on a road with nodes, when the player “double-clicks” on an orange point with the mouse, he looks for the way to get to that node by moving on the node closest to where he is until he reaches his destination, the character can only move on the yellow road.

    Example: Current position = A1, destination = D1, look for the nearest node on the way to D1, and so on, I don't know if I'm clear, so the answer is: B1 - B7 - D1

    Example: Current position = D1, destination = C1, the answer is: B7 - B1 - B6 - B5 - C1

    Example: Current position = B3, destination = C2, the answer is: A1- B1 - B7- C2

    Example: Current position = B2, destination = C1, the answer is: a1- b1 - b7- c2 A1- B5 - C1 A1- B5 - C1

    Special case :

    Example: Current position = C1, destination = B2, the answers are.

    either : B5 - A1 - B2 (The most direct but...) Or B5 - B6 - A1 - B2 (Less direct but Noeux B6 is closer than A1, here B5 - A1 - B2 seems to be the best choice)

    There's also = B5 - B6 - B2 (A1 is closer than B2)

    You see what I mean, how am I going to do it? I'm not going to do them all 1 by 1, too much work, any ideas?

    I've created a yellow road map, I'd like my character to move only on what's in yellow with the pathfinding, I don't know how to do that, any ideas?

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Dayvid86

Member since 11 Jan, 2019

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