VictoryX's Recent Forum Activity

  • DEMO LINK if anyone wants to give it a try. Kinda fun.

    dl.dropboxusercontent.com/u/72974151/GrapplingHook/index.html

    LEFT CLICK AND HOLD TO LEFT GRAPPLE.

    RIGHT CLICK AND HOLD TO RIGHT GRAPPLE.

    RED OBJECTS CAN BE GRAPPLED/

  • Thanks I got it going even added another grappling hook onto the right click.

  • So I have been working on a grappling hook type mechanism and so far I think it is working well. You can hover the mouse over any red sprite click and hold the hook/rope shoots out connects then the player goes flying towards the destination. The issue I'm having is that the rope and hook do not line up properly. Anyone know why they are offset from each other? .CAPX & Demo Below.

    dl.dropboxusercontent.com/u/72974151/GrapplingHook/GrapplingHookTest.capx

  • Decided to try and whip up a version of the old asteroids game. All art, sound, events, layouts done by me. With great help from the awesome Construct community. Anyways go give it a gander on the Scirra Arcade and lemme know what ya think!

    scirra.com/arcade/shooter/11289/asteroids

  • Doesn't an instance variable apply to all instances so if movement was 1 or 2 then all instances would perform those actions?

  • Sweet, glad I could help! I would've uploaded the CAPX but I'm still new to the forums and Construct 2. So I wasn't sure if I could just put the CAPX file in my dropbox and give a download link, or if you needed all the files along with it.

  • I created a variable called Difficulty with an initial value of 0. Also created another variable called Stage initially this is set to 0. On the Title screen whenever they click the play button or hit enter to play we set the Stage 1 variable to 1 and goto layout Stage 1. We have an event that says For Every 1 Second with the condition that Stage variable is = 1 then we add 1 to Difficulty. If the player dies, Difficulty is reset to 0 and Stage is reset to 0 and we goto layout Title Screen. Then you can have your different types of enemies spawn off a Pick Random Instance of a Spawn sprite. Saying if Difficulty is greater than 0 and less than 25 then spawn Easy Enemies. If Difficulty is greater than or equal to 26 and less than 50 spawn mid enemies. So on and so forth.

    EVENT SHEET

    <img src="http://i526.photobucket.com/albums/cc346/adjustvolume/Fix_zps05ece92a.jpg" border="0" />

    I hope this helps.

  • I can't open your CAPX as it's a different version than mine.

    But this event setup wont work?

    <img src="http://i526.photobucket.com/albums/cc346/adjustvolume/Angled_zps95baae2a.jpg" border="0" />

  • Just to echo what everyone else has said. It's really great, you are doing an amazing job and I cannot wait to see what the other levels look like. I could easily see people buying a full version of this game. Only issue I encountered was that the sound cut off about mid way through the level.

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  • Yes I do notice that now, thank you for bringing it to my attention. For me it is only when I am down to 1 or 2 lives but not 3. Is that the same for you? Also I am overjoyed that anyone enjoys my game for any reason so I'm super stoked your kid get's a laugh.

  • Just exported a new build that can be accessed from the link above.

    UPDATES

    ---------

    New Stage Added, 4 total.

    Squirrel Enemy Introduced

    Can Destroy Trees for health

    Bug Fixes

    Still have alot of work to do, going to be 2 more enemies introduced Porcupine and Bees. As well as a new trap introduced the Wooden Spikes! The final stage, stage 10 will be a boss fight against the Forest Grizzly. Enjoi!

  • I did notice what you mentioned that the squirrel does not react immediately when the hero enters the range, which is what I want. I will have to give your code a try and see if I can get it to work better. Thanks for the input it is HIGHLY appreciated, you have no idea.

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VictoryX

Member since 29 Aug, 2013

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